The Skung Cave commit
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@ -35,7 +35,7 @@ extension ContentManager
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loaders[ext] = loader
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}
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public mutating func create(mesh: Mesh) throws -> RenderMesh
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public mutating func create<V: Vertex>(mesh: Mesh<V>) throws -> RenderMesh<V>
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{
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let rendMesh = try renderer.createMesh(mesh: mesh)
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resources.append(rendMesh)
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@ -72,13 +72,18 @@ extension ContentManager
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{
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let resourceUrl = try getResource(path)
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let loader = loaders[resourceUrl.pathExtension]
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let loader = loaders[resourceUrl.pathExtension.lowercased()]
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guard let resource = loader?.load(url: resourceUrl)
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else { throw ContentError.loadFailure }
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if T.self == Mesh.self
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if T.self == Mesh<VertexPositionNormalTexcoord>.self
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{
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guard let mesh = resource as? Mesh else { throw ContentError.loadFailure }
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guard let mesh = resource as? Mesh<VertexPositionNormalTexcoord> else { throw ContentError.loadFailure }
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return mesh as! T
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}
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if T.self == Mesh<VertexPositionNormalColourTexcoord>.self
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{
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guard let mesh = resource as? Mesh<VertexPositionNormalTexcoord> else { throw ContentError.loadFailure }
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return mesh as! T
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}
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if T.self == Image.self
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@ -100,13 +105,18 @@ extension ContentManager
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{
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let resourceUrl = try getResource(path)
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let loader = loaders[resourceUrl.pathExtension]
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let loader = loaders[resourceUrl.pathExtension.lowercased()]
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guard let resource = loader?.load(url: resourceUrl)
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else { throw ContentError.loadFailure }
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if T.self == Mesh.self
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if T.self == Mesh<VertexPositionNormalTexcoord>.self
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{
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guard let mesh = resource as? Mesh else { throw ContentError.loadFailure }
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guard let mesh = resource as? Mesh<VertexPositionNormalTexcoord> else { throw ContentError.loadFailure }
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return mesh as! T
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}
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if T.self == Mesh<VertexPositionNormalColourTexcoord>.self
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{
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guard let mesh = resource as? Mesh<VertexPositionNormalTexcoord> else { throw ContentError.loadFailure }
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return mesh as! T
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}
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if T.self == Image.self
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@ -131,9 +141,15 @@ extension ContentManager
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guard let resource = loader?.load(url: resourceUrl)
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else { throw ContentError.loadFailure }
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if T.self == RenderMesh.self
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if T.self == RenderMesh<VertexPositionNormalTexcoord>.self
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{
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guard let mesh = resource as? Mesh else { throw ContentError.loadFailure }
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guard let mesh = resource as? Mesh<VertexPositionNormalTexcoord> else { throw ContentError.loadFailure }
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let renderResource = try self.create(mesh: mesh)
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return renderResource as! T
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}
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if T.self == RenderMesh<VertexPositionNormalColourTexcoord>.self
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{
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guard let mesh = resource as? Mesh<VertexPositionNormalColourTexcoord> else { throw ContentError.loadFailure }
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let renderResource = try self.create(mesh: mesh)
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return renderResource as! T
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}
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@ -144,9 +160,13 @@ extension ContentManager
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{
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for resource in resources.reversed()
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{
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if resource is RenderMesh
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if resource is RenderMesh<VertexPositionNormalTexcoord>
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{
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renderer.deleteMesh(resource as! RenderMesh)
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renderer.deleteMesh(resource as! RenderMesh<VertexPositionNormalTexcoord>)
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}
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else if resource is RenderMesh<VertexPositionNormalColourTexcoord>
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{
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renderer.deleteMesh(resource as! RenderMesh<VertexPositionNormalColourTexcoord>)
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}
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else if resource is RenderTexture2D
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{
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@ -6,4 +6,5 @@ public protocol LoaderProtocol
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associatedtype T: Resource
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func load(url: URL) -> T?
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func load(url: URL, content: inout ContentManager) -> T?
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}
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@ -1,54 +1,86 @@
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import OrderedCollections
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public struct Model: Resource
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public struct Model<T: Vertex>: Resource
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{
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public let meshes: [Mesh]
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public let meshes: [Mesh<T>]
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}
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public struct Mesh: Resource
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public struct Mesh<T: Vertex>: Resource
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{
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public typealias Index = UInt16
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public struct Vertex: Equatable
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{
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public let position: Vec3f
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public let normal: Vec3f
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public let texCoord: Vec2f
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public init(position: Vec3f, normal: Vec3f, texCoord: Vec2f)
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{
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self.position = position
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self.normal = normal
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self.texCoord = texCoord
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}
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}
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public struct SubMesh
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{
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public let start, length: Int
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public let material: Int //hack
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public init(start: Int, length: Int)
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public init(start: Int, length: Int, material: Int = -1)
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{
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self.start = start
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self.length = length
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self.material = material
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}
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}
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public let vertices: [Vertex]
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public let vertices: [T]
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public let indices: [Index]
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public let subMeshes: OrderedDictionary<String, SubMesh>
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public let materials: [Material] // hack
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}
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public extension Mesh
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{
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static let empty = Self(vertices: .init(), indices: .init(), subMeshes: .init())
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static var empty: Self { Self(vertices: .init(), indices: .init(), subMeshes: .init(), materials: .init()) }
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init(vertices: [Vertex], indices: [Index])
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init(vertices: [T], indices: [Index])
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{
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self.init(
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vertices: vertices,
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indices: indices,
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subMeshes: .init())
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subMeshes: .init(),
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materials: .init())
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}
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init(vertices: [T], indices: [Index], subMeshes: OrderedDictionary<String, SubMesh>)
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{
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self.init(
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vertices: vertices,
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indices: indices,
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subMeshes: subMeshes,
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materials: .init())
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}
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}
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public protocol Vertex: Equatable {}
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public struct VertexPositionNormalTexcoord: Vertex
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{
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public let position: Vec3f
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public let normal: Vec3f
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public let texCoord: Vec2f
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public init(position: Vec3f, normal: Vec3f, texCoord: Vec2f)
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{
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self.position = position
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self.normal = normal
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self.texCoord = texCoord
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}
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}
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public struct VertexPositionNormalColourTexcoord: Vertex
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{
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public let position: Vec3f
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public let normal: Vec3f
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public let colour: Colour
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public let texCoord: Vec2f
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public init(position: Vec3f, colour: Colour, normal: Vec3f, texCoord: Vec2f)
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{
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self.position = position
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self.colour = colour
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self.normal = normal
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self.texCoord = texCoord
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}
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}
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@ -1,15 +1,18 @@
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import Foundation
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import OrderedCollections
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public struct ObjModel
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{
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public var positions = [Vec3f]()
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public var colours = [Vec3f]()
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public var normals = [Vec3f]()
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public var texCoords = [Vec2f]()
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public var objects = Dictionary<String, Object>()
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public struct Object { public var faces = [Face]() }
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public var objects = OrderedDictionary<String, Object>()
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public var materials = Dictionary<String, ObjMaterial>()
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public struct Object { public var meshes = [Mesh]() }
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public struct Mesh { public var material = "", faces = [Face]() }
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public struct Index { public let p: Int, n: Int, t: Int }
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public enum Face
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{
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