init dump

This commit is contained in:
2024-05-05 17:01:56 +10:00
commit 608cf45822
53 changed files with 19224 additions and 0 deletions

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import Foundation
public protocol ContentLoaderParametersProtocol
{
associatedtype T: Resource
}
public struct ContentManager
{
private var loaders = Dictionary<String, any LoaderProtocol>()
private var resources = [any RendererResource]()
private let renderer: Renderer
private let bundle: Bundle
}
extension ContentManager
{
internal init(_ renderer: inout Renderer, bundle: Bundle)
{
self.renderer = renderer
self.bundle = bundle
}
public mutating func setLoader<T: Resource, Loader: LoaderProtocol>(extensions exts: [String], loader: Loader) where Loader.T == T
{
for i in exts
{
setLoader(extension: i, loader: loader)
}
}
public mutating func setLoader<T: Resource, Loader: LoaderProtocol>(extension ext: String, loader: Loader) where Loader.T == T
{
loaders[ext] = loader
}
public mutating func create(mesh: Mesh) throws -> RenderMesh
{
let rendMesh = try renderer.createMesh(mesh: mesh)
resources.append(rendMesh)
return rendMesh
}
public mutating func create(texture: Image, params: Texture2DParameters = .init()) throws -> Texture2D
{
try texture.pixels.withUnsafeBytes
{
raw in
let data = raw.baseAddress!
let rendTex = try renderer.createTexture(
data: data, width: texture.width, height: texture.height,
filter: params.magFilter, mipMode: params.mipMode)
resources.append(rendTex)
return Texture2D(id: rendTex, width: texture.width, height: texture.height)
}
}
public func getResource(_ path: String) throws -> URL
{
guard let extIndex = path.lastIndex(of: ".")
else { throw ContentError.badPath }
let name = String(path[..<extIndex]), ext = String(path[extIndex...])
guard let resourceUrl: URL = bundle.url(
forResource: name,
withExtension: ext)
else { throw ContentError.resourceNotFound }
return resourceUrl
}
public mutating func load<T: Resource>(_ path: String) throws -> T
{
let resourceUrl = try getResource(path)
let loader = loaders[resourceUrl.pathExtension]
guard let resource = loader?.load(url: resourceUrl)
else { throw ContentError.loadFailure }
if T.self == Mesh.self
{
guard let mesh = resource as? Mesh else { throw ContentError.loadFailure }
return mesh as! T
}
if T.self == Image.self
{
guard let image = resource as? Image else { throw ContentError.loadFailure }
return image as! T
}
if T.self == Texture2D.self
{
guard let image = resource as? Image else { throw ContentError.loadFailure }
let texture2D = try self.create(texture: image)
return texture2D as! T
}
throw ContentError.loadFailure
}
public mutating func load<T: Resource, Params: ContentLoaderParametersProtocol>(_ path: String, params: Params) throws
-> T where Params.T == T
{
let resourceUrl = try getResource(path)
let loader = loaders[resourceUrl.pathExtension]
guard let resource = loader?.load(url: resourceUrl)
else { throw ContentError.loadFailure }
if T.self == Mesh.self
{
guard let mesh = resource as? Mesh else { throw ContentError.loadFailure }
return mesh as! T
}
if T.self == Image.self
{
guard let image = resource as? Image else { throw ContentError.loadFailure }
return image as! T
}
if T.self == Texture2D.self
{
guard let image = resource as? Image else { throw ContentError.loadFailure }
let texture2D = try self.create(texture: image, params: params as! Texture2DParameters)
return texture2D as! T
}
throw ContentError.loadFailure
}
public mutating func load<T: RendererResource>(_ path: String) throws -> T
{
let resourceUrl = try getResource(path)
let loader = loaders[resourceUrl.pathExtension]
guard let resource = loader?.load(url: resourceUrl)
else { throw ContentError.loadFailure }
if T.self == RenderMesh.self
{
guard let mesh = resource as? Mesh else { throw ContentError.loadFailure }
let renderResource = try self.create(mesh: mesh)
return renderResource as! T
}
throw ContentError.loadFailure
}
internal mutating func releaseAll()
{
for resource in resources.reversed()
{
if resource is RenderMesh
{
renderer.deleteMesh(resource as! RenderMesh)
}
else if resource is RenderTexture2D
{
renderer.deleteTexture(resource as! RenderTexture2D)
}
}
resources.removeAll()
}
}
public enum ContentError: Error
{
case badPath //else { fatalError("Malformed resource path \"\(path)\"") }
case resourceNotFound //else { fatalError("Resource \"\(path)\" doesn't exist") }
case loadFailure //else { fatalError("Failed to load resource \"\(path)\"") }
}

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import Foundation
public struct Image: Resource
{
let pixels: Data
let width: Int
let height: Int
}

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import Foundation
public protocol LoaderProtocol
{
associatedtype T: Resource
func load(url: URL) -> T?
}

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import OrderedCollections
public struct Model: Resource
{
public let meshes: [Mesh]
}
public struct Mesh: Resource
{
public typealias Index = UInt16
public struct Vertex: Equatable
{
public let position: Vec3f
public let normal: Vec3f
public let texCoord: Vec2f
public init(position: Vec3f, normal: Vec3f, texCoord: Vec2f)
{
self.position = position
self.normal = normal
self.texCoord = texCoord
}
}
public struct SubMesh
{
public let start, length: Int
public init(start: Int, length: Int)
{
self.start = start
self.length = length
}
}
public let vertices: [Vertex]
public let indices: [Index]
public let subMeshes: OrderedDictionary<String, SubMesh>
}
public extension Mesh
{
static let empty = Self(vertices: .init(), indices: .init(), subMeshes: .init())
init(vertices: [Vertex], indices: [Index])
{
self.init(
vertices: vertices,
indices: indices,
subMeshes: .init())
}
}

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import Foundation
public struct ObjModel
{
public var positions = [Vec3f]()
public var normals = [Vec3f]()
public var texCoords = [Vec2f]()
public var objects = Dictionary<String, Object>()
public struct Object { public var faces = [Face]() }
public struct Index { public let p: Int, n: Int, t: Int }
public enum Face
{
case line(p1: Int, p2: Int)
case triangle(v1: Index, v2: Index, v3: Index)
case quad(v1: Index, v2: Index, v3: Index, v4: Index)
case ngon(_ v: [Index])
}
}
public struct ObjMaterial
{
var model: IlluminationModel = .lambert
var ambient: Colour = .black
var diffuse: Colour = .white
var specular: Colour = .zero
var specularExp: Float = 30
var refraction: Float = 1.0
var alpha: Float = 1.0
var ambientMap: TextureMap? = nil
var diffuseMap: TextureMap? = nil
var specularMap: TextureMap? = nil
var specularExpMap: TextureMap? = nil
var dissolveMap: TextureMap? = nil
var bumpMap: TextureMap? = nil
var displacementMap: TextureMap? = nil
var decalMap: TextureMap? = nil
// PBR extensions
var roughness: Float = 0.5
var metallic: Float = 0.0
var sheen: Float = 0.0
var clearcoatThickness: Float = 0.0
var clearcoatRoughness: Float = 0.03 // dunno what the default should be so here's the blender one
var emmision: Vec3f = .zero
var anisotropy: Float = 0.0
var anisotropyRotation: Float = 0.0
var roughnessMap: TextureMap? = nil
var metallicMap: TextureMap? = nil
var sheenMap: TextureMap? = nil
var emmisionMap: TextureMap? = nil
var normalMap: TextureMap? = nil
// Ft Fresnel reflectance
// Ft Fresnel transmittance
// Ns Specular exponent/shininess
// Ia Ambient light
// I Light intensity
// Ir Intensity from reflected direction (reflection map and/or raytracing)
// It Intensity from transmitted direction
// Ka Ambient reflectance
// Kd Diffuse reflectance
// Ks Specular reflectance
// Tf Transmission filter
// H Unit vector bisector between L and V
// L Unit light vector
// N Unit surface normal
// V Unit view vector
//
// j = piss
// Fr = Fresnel
// lambert = KaIa + Kd(N * Lj)Ij
// blinnPhong = lambert + Ks((H * Hj) ^ Ns)Ij
//
// Notes: Clara.io only usees 0 and 1, maya always exports 4, blender can export 1, 3, 6
public enum IlluminationModel
{
case colour // Kd only
case lambert
case blinnPhong
case reflectionRaytrace // + Ir = (intensity of reflection map) + (ray trace)
case transparentGlassReflectionRaytrace // + Ir = (glass) + (intensity of reflection map) + (raytrace)
case reflectionRaytraceFresnel // Fr(Lj * Hj, Ks, Ns)Ij + Fr(N * V, Ks, Ns)Ir
case transparentRefractionReflectionRaytrace // + Ir + (1 - Ks)TfIt
case transparentRefractionReflectionRaytraceFresnel // Fr(Lj * Hj, Ks, Ns)Ij + Fr(N * V, Ks, Ns)Ir
case reflection // + Ir = (intensity of reflection map)
case transparentGlassReflection // + Ir = (glass) + (intensity of reflection map) + (raytrace)
case shadowOnly
}
public struct TextureMap
{
var path: String = .init()
var flags: Flags = [ .blendHoriz, .blendVert ]
var blendMul: Float = 1.0
var boost: Float = 0.0 // non-negative
var imfChan: ImfChan = .l // decal ? .m : .l
var mmBaseGain: (Float, Float) = (0.0, 1.0)
var offset: Vec3f = .zero
var scale: Vec3f = .one
var turbulence: Vec3f = .zero
var textureResolution: Int = 0
struct Flags: OptionSet
{
let rawValue: UInt8
static let blendHoriz: Self = Self(rawValue: 1 << 0)
static let blendVert: Self = Self(rawValue: 1 << 1)
static let colourCorrection: Self = Self(rawValue: 1 << 2)
static let clamp: Self = Self(rawValue: 1 << 3)
}
enum ImfChan { case r, g, b, m, l, z }
}
}

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public protocol Resource
{
}