// // hsluv_objc.h // hsluv-objc // // Created by Roger Tallada on 4/6/15. // Copyright (c) 2015 Alexei Boronine // #import #import #ifndef hsluv_objc_h #define hsluv_objc_h // Accepts red, green and blue values between 0 and 1, returns the color in hex format, as in "#012C4A" NSString *rgbToHex(CGFloat red, CGFloat green, CGFloat blue); // Accepts an hex color, as in "#012C4A", and stores its red, green and blue components with values between 0 and 1. BOOL hexToRgb(NSString *hex, CGFloat *red, CGFloat *green, CGFloat *blue); // Hue is a value between 0 and 360, saturation and lightness between 0 and 100. Stores the RGB in values between 0 and 1. void hsluvToRgb(CGFloat hue, CGFloat saturation, CGFloat lightness, CGFloat *red, CGFloat *green, CGFloat *blue); // Red, green and blue values between 0 and 1, stores the hsluv components with hue between 0 and 360, saturation and lightness between 0 and 100. void rgbToHsluv(CGFloat red, CGFloat green, CGFloat blue, CGFloat *hue, CGFloat *saturation, CGFloat *lightness); // Hue is a value between 0 and 360, saturation and lightness between 0 and 100. Stores the RGB in values between 0 and 1. void hpluvToRgb(CGFloat hue, CGFloat saturation, CGFloat lightness, CGFloat *red, CGFloat *green, CGFloat *blue); // Red, green and blue values between 0 and 1, stores the hpluv components with hue between 0 and 360, saturation and lightness between 0 and 100. void rgbToHpluv(CGFloat red, CGFloat green, CGFloat blue, CGFloat *hue, CGFloat *saturation, CGFloat *lightness); #endif