import Foundation import simd import JolkEngine struct CaveScene: Scene { private var colin = Colin() private var world = Collision() private var worldModel = RenderMesh.empty private var drawEdges = false mutating func setup(render: inout any JolkEngine.Renderer) { colin.setPosition(Vec3f(3.55475903, 0.0667395443, 0.221960306)) colin.setAngle(Vec2f(-1.47447872, 0.0)) } mutating func loadContent(content: inout JolkEngine.ContentManager) throws { let obj = try ObjReader.read(url: try content.getResource("CaveScene.obj")) let mesh: Mesh = try ObjLoader.read(model: obj, content: &content) worldModel = try content.create(mesh: mesh) if let collision = obj.objects["Collision3D"] { world.build(obj: obj, collision: collision) } } mutating func update(deltaTime: Float) { colin.update(deltaTime: deltaTime, world: world) if Input.instance.keyboard.keyPressed(.c) { drawEdges = !drawEdges } } func draw(render: inout Renderer, deltaTime: Float, aspectRatio aspect: Float) { render.setProjection(matrix: .perspective( fovY: Float.rad(fromDeg: colin.fov), aspect: aspect, zNear: 0.1, zFar: 4000.0)) render.setView(matrix: colin.transform) let env = Environment() let drawRanges = { [render](range: any Sequence) in for i in range { let subMesh = worldModel.subMeshes[i] render.setMaterial(worldModel.materials[subMesh.material]) render.draw(mesh: worldModel, subMesh: subMesh, environment: env) } } if colin.position.x < 14 { drawRanges([ 0, 1, 2, 6 ]) } else { drawRanges(3...5) } if drawEdges { world.draw(render, position: colin.position) } } }