import Foundation public extension FloatingPoint { @inline(__always) var saturate: Self { min(max(self , 0), 1) } @inline(__always) static func lerp(_ a: Self, _ b: Self, _ x: Self) -> Self { a * (1 - x) + b * x } @inline(__always) static func deg(fromRad: Self) -> Self { fromRad * (180 / Self.pi) } @inline(__always) static func rad(fromDeg: Self) -> Self { fromDeg * (Self.pi / 180) } @inline(__always) func smoothStep() -> Self { let x = self.saturate return x * x * (3 - 2 * x) } func smoothStep(_ a: Self, _ b: Self) -> Self { let x = self.smoothStep() return b * x + a * (1 - x) } @inline(__always) func smootherStep() -> Self { let x = self.saturate return x * x * x * (x * (x * 6 - 15) + 10) } func smootherStep(_ a: Self, _ b: Self) -> Self { let x = self.smootherStep() return b * x + a * (1 - x) } func sqrInterp(_ a: Self, _ b: Self) -> Self { let x = self.saturate, xx = x * x return a * (1 - xx) + b * xx } func invSqrInterp(_ a: Self, _ b: Self) -> Self { let x = 1 - self.saturate, xx = x * x return a * xx + b * (1 - xx) } } extension FloatingPoint where Self == Double { @inline(__always) var sine: Self { sin(self) } @inline(__always) var cosine: Self { cos(self) } @inline(__always) var tangent: Self { tan(self) } } extension FloatingPoint where Self == Float { @inline(__always) var sine: Self { sinf(self) } @inline(__always) var cosine: Self { cosf(self) } @inline(__always) var tangent: Self { tanf(self) } }