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CavesOfSwift/Sources/HSLuv/include/hsluv-objc.h
2024-05-05 17:01:56 +10:00

33 lines
1.6 KiB
Objective-C

//
// hsluv_objc.h
// hsluv-objc
//
// Created by Roger Tallada on 4/6/15.
// Copyright (c) 2015 Alexei Boronine
//
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#ifndef hsluv_objc_h
#define hsluv_objc_h
// Accepts red, green and blue values between 0 and 1, returns the color in hex format, as in "#012C4A"
NSString *rgbToHex(CGFloat red, CGFloat green, CGFloat blue);
// Accepts an hex color, as in "#012C4A", and stores its red, green and blue components with values between 0 and 1.
BOOL hexToRgb(NSString *hex, CGFloat *red, CGFloat *green, CGFloat *blue);
// Hue is a value between 0 and 360, saturation and lightness between 0 and 100. Stores the RGB in values between 0 and 1.
void hsluvToRgb(CGFloat hue, CGFloat saturation, CGFloat lightness, CGFloat *red, CGFloat *green, CGFloat *blue);
// Red, green and blue values between 0 and 1, stores the hsluv components with hue between 0 and 360, saturation and lightness between 0 and 100.
void rgbToHsluv(CGFloat red, CGFloat green, CGFloat blue, CGFloat *hue, CGFloat *saturation, CGFloat *lightness);
// Hue is a value between 0 and 360, saturation and lightness between 0 and 100. Stores the RGB in values between 0 and 1.
void hpluvToRgb(CGFloat hue, CGFloat saturation, CGFloat lightness, CGFloat *red, CGFloat *green, CGFloat *blue);
// Red, green and blue values between 0 and 1, stores the hpluv components with hue between 0 and 360, saturation and lightness between 0 and 100.
void rgbToHpluv(CGFloat red, CGFloat green, CGFloat blue, CGFloat *hue, CGFloat *saturation, CGFloat *lightness);
#endif