59 lines
1.6 KiB
Swift
59 lines
1.6 KiB
Swift
import Foundation
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import simd
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import JolkEngine
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struct CaveScene: Scene
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{
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private var colin = Colin()
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private var world = Collision()
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private var worldModel = RenderMesh<VertexPositionNormalColourTexcoord>.empty
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private var drawEdges = false
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mutating func setup(render: inout any JolkEngine.Renderer)
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{
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colin.setPosition(Vec3f(3.55475903, 0.0667395443, 0.221960306))
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colin.setAngle(Vec2f(-1.47447872, 0.0))
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}
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mutating func loadContent(content: inout JolkEngine.ContentManager) throws
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{
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let obj = try ObjReader.read(url: try content.getResource("CaveScene.obj"))
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let mesh: Mesh = try ObjLoader.read(model: obj, content: &content)
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worldModel = try content.create(mesh: mesh)
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if let collision = obj.objects["Collision3D"]
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{
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world.build(obj: obj, collision: collision)
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}
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}
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mutating func update(deltaTime: Float)
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{
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colin.update(deltaTime: deltaTime, world: world)
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if Input.instance.keyboard.keyPressed(.c) { drawEdges = !drawEdges }
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}
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func draw(render: inout Renderer, deltaTime: Float, aspectRatio aspect: Float)
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{
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render.setProjection(matrix: .perspective(
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fovY: Float.rad(fromDeg: colin.fov),
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aspect: aspect, zNear: 0.1, zFar: 4000.0))
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render.setView(matrix: colin.transform)
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let env = Environment()
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let drawRanges =
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{ [render](range: any Sequence<Int>) in
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for i in range
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{
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let subMesh = worldModel.subMeshes[i]
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render.setMaterial(worldModel.materials[subMesh.material])
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render.draw(mesh: worldModel, subMesh: subMesh, environment: env)
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}
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}
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if colin.position.x < 14 { drawRanges([ 0, 1, 2, 6 ]) }
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else { drawRanges(3...5) }
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if drawEdges { world.draw(render, position: colin.position) }
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}
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}
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