Commit Graph
14 Commits
Author SHA1 Message Date
alex afc6d87b91 fix(boot): use more of the graphical menu for titles (#122) 2026-10-04 14:27:46 -07:00
alex c6cb96fb79 fix(boot): only redraw what changed in the graphical menu (#121)
Each frame redrew the whole screen and blitted the entire framebuffer. The static background and panel are now cached, and only the changed regions are blitted.
2026-10-04 14:22:43 -07:00
alex 9ac55ada50 fix(boot): make the graphical menu mouse opt-in
Add menu-styles.graphical.enable-mouse, which is off by default. Without it, or without a pointing device, the cursor is not drawn and the hint only mentions the keyboard.
2026-10-04 14:03:34 -07:00
alex 5b345c82d1 feat(eficore): find the extended boot loader partition on the disk of a partition
Look for a filesystem on the same disk whose GPT partition type is the
XBOOTLDR type, using the partition info protocol. open_shared moves to
the handle module so the graphical menu and the discovery share it.
2026-10-03 20:23:57 -07:00
alex 27d2a5c56e feat(menu): inset the graphical menu in a panel with the logo above it
Entries now sit in a centered panel instead of spanning the screen, and only
the selected entry gets a pill. The logo and name are in a header above the
panel and always show. Long titles end in an ellipsis, and a scrollbar and
position show when the list doesn't fit. Text scale is capped so 1440p
displays aren't dominated by the titles.
2026-10-03 18:05:12 -07:00
alex 1bebcd2ecc fix(menu): draw the graphical menu to every display
The first graphics output may not be a display anyone is looking at. Open
each output that has a device path, and skip the console splitter's output
unless it is the only one. The cursor is shown at the same relative place on
each display, and hovering over an entry on any of them selects it.
2026-10-03 18:05:12 -07:00
alex 795e310ae7 fix(menu): open the graphics output shared to keep the text console connected 2026-10-03 18:05:12 -07:00
alex e12e5dd7cf fix(menu): open the pointers shared so the graphical menu doesn't hang
An exclusive open makes the firmware disconnect the drivers that use the
protocol, and on some firmware that call never returns. Prefer the pointer
on the console input handle, which belongs to the console splitter.
2026-10-03 18:05:12 -07:00
alex 5e8fe7c783 feat(menu): add a graphical boot menu (#106)
* feat(menu): add a graphical boot menu

Adds the graphical menu style, selected with menu-style = "graphical" or
--menu-style=graphical. It draws to the graphics output with the existing
framebuffer, using a built-in 8x8 font, and takes input from the keyboard
and from relative or absolute pointers. The Sprout logo is drawn in the
bottom right corner. If there is no graphics output, the simple menu is
used, which still falls back to the basic menu.

The logo is converted from assets/logo-small.png to raw pixels by the build
crate, which adds the png crate as a build-time dependency only.

The default menu style is still simple. Pointer input is untested, as
OVMF has no mouse driver.

* fix(build): only build the logo conversion on the host

CI builds the whole workspace for the UEFI target, which also builds the
build crate for UEFI. The png dependency pulls in simd-adler32, which
crashes LLVM on that target. The logo conversion only runs in build
scripts on the host, so png and the conversion are now left out when
targeting UEFI.
2026-10-03 17:01:48 -07:00
alex e8e3361764 fix(menu): show the boot menu when it is forced
--force-menu and LoaderConfigTimeout=menu-force only stopped --boot and
LoaderEntryOneShot from skipping the menu. The timeout was left as is,
so with a zero timeout the menu booted the default entry without being
drawn, and menu-force counted down and booted the default entry, where
the Boot Loader Interface says it should wait for the user.

Menus now take an optional timeout. menu-force waits for the user, and
--force-menu keeps the configured timeout unless it is zero, in which
case it waits for the user too.
2026-09-26 20:52:15 -07:00
alex df0bda04c0 fix(menu): let the basic menu select entries numbered 10 and above
The basic menu listed entries as [10], [11] and so on, but only read a
single digit, so those entries could never be selected.

Keep reading digits while another digit could still select a different
entry, and boot once it can't or when enter is pressed. With ten
entries or fewer, a single digit boots the entry right away as before.
2026-09-26 20:52:15 -07:00
alex 9e595bf8d5 fix(menu): stop the basic menu countdown on a key press
Every key that didn't select an entry, like enter or an arrow key, made
the basic menu wait for the full timeout again. Stop the countdown on
any key instead, like the simple menu, so the menu waits for the user
once they start using it.
2026-09-26 20:52:15 -07:00
alex 78bcaa79ff fix(menu): keep the countdown going after a spurious key event
Some firmware signals the key event without a key being available. The
simple menu then skipped the countdown for that tick, and the basic menu
started waiting for the full timeout again, so firmware that kept
signaling the key event would never boot the default entry.

Read the key inside the wait, and when no key is available keep waiting
on the same timer.
2026-09-26 20:52:15 -07:00
alex 7b62d414ed feat(menu): add a simple boot menu similar to systemd-boot (#100)
The boot menu is now a BootMenu trait with two styles. The basic menu is
the existing one that prints entries and selects them by number. The new
simple menu is full-screen: entries are centered and highlighted, the
arrow keys, home, end, page up and page down move the selection, enter
boots it, and any key stops the countdown.

The style is picked with --menu-style or menu-style in [options], and
defaults to simple. The timer code used to wait for a key is shared
between both menus in menu.rs.
2026-09-26 19:31:50 -07:00