# Sprout Development Guide This guide is a work in progress. ## Development Setup You can use any Rust development environment to develop Sprout. Rustup is recommended as the Rust toolchain manager to manage Rust versions and targets. We currently only support `x86_64-unknown-uefi` and `aarch64-unknown-uefi` targets. To test your changes in QEMU, please run `./hack/dev/boot.sh`, you can specify `x86_64` or `aarch64` as an argument to boot.sh to boot the specified architecture. ## Crate Structure Sprout is split into multiple crates: - `edera-sprout-boot` at `crates/boot`: Bootloader entrypoint for Sprout. - `edera-sprout-bls` at `crates/bls`: Parsing and sorting of Boot Loader Specification entries. - `edera-sprout-build` at `crates/build`: Build logic for Sprout. - `edera-sprout-config` at `crates/config`: Serialization structures for the Sprout configuration file. - `edera-sprout-eficore` at `crates/eficore`: Core library for Sprout EFI code. - `edera-sprout-parsing` at `crates/parsing`: Value stamping and other parsing helpers for Sprout. It is intended that overtime Sprout will be split into even more crates. ## Hack Scripts You can use the `./hack` scripts to run common development tasks: ### ./hack/build.sh Builds the Sprout binary for the target that would support your current machine. ### ./hack/assemble.sh Builds both x86_64 and aarch64 binaries into `target/assemble`. ### ./hack/clean.sh Cleans the target directory and any docker images that were built. ### ./hack/format.sh Formats the code using `rustfmt` and shell scripts with `shfmt`. ### ./hack/autofix.sh Applies Clippy and `rustfmt` fixes to the code, and formats shell scripts with `shfmt`. ## Dev Scripts ### ./hack/dev/build.sh Build Sprout as OCI images using Docker, including a kernel, initramfs, xen, and other supporting files. ### ./hack/dev/boot.sh Boot Sprout's dev environment using QEMU for testing. This will let you test your changes in a real environment booting Alpine Linux with an initramfs. ### ./hack/dev/run Scripts to drive the dev environment without a terminal or a window, which suits automation and coding agents. QEMU runs in the background with a QMP socket, and its consoles are written to `target/run//`. Only one run per architecture at a time, and the scripts need `python3` or `socat`. - `start.sh [arch]`: Builds and starts QEMU headless. `SPROUT_CONFIG_NAME` defaults to `graphical`. - `screenshot.sh [out.png]`: Saves a PNG of the display (QEMU 7.1 or newer) and prints the path. - `key.sh ...`: Presses keys such as `down`, `up`, `ret` or `ctrl+alt+delete`. - `wait-serial.sh [seconds]`: Waits for text on the firmware or Linux console. - `qmp.sh ...`: Sends raw QMP commands. - `status.sh` and `stop.sh`: Show the state of QEMU, and stop it. - `smoke.sh [arch]`: Starts, drives the graphical menu, waits for the Linux shell and stops. `boot.sh` supports this with `QEMU_HEADLESS`, `QEMU_QMP`, `QEMU_SERIAL_FILE`, `QEMU_CONSOLE_FILE` and `QEMU_EXTRA_ARGS`.