application pass

This commit is contained in:
2024-08-04 20:01:26 +10:00
parent 7038c99b46
commit d914230ff2

View File

@ -8,51 +8,84 @@
import Foundation
import SDL3
struct Application {
func run() -> Int32 {
class Application {
private var window: OpaquePointer? = nil
private var renderer: OpaquePointer? = nil
private func initialize() -> ApplicationExecutionState {
guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
print("SDL init failed.")
return 1
print("SDL_Init() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
defer {
SDL_Quit()
window = SDL_CreateWindow("Hello World", 512, 512, 0)
guard window != nil else {
print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
guard let window = SDL_CreateWindow("Hello World", 512, 512, 0) else {
return 1
renderer = SDL_CreateRenderer(window, nil)
guard renderer != nil else {
print("SDL_CreateRenderer() error: \(String(cString: SDL_GetError()))")
return .exitFailure
}
defer {
SDL_DestroyWindow(window)
return .running
}
private func deinitialize() {
SDL_DestroyRenderer(renderer)
SDL_DestroyWindow(window)
SDL_Quit()
}
private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState {
switch SDL_EventType(event.type) {
case SDL_EVENT_QUIT:
return .exitSuccess
case SDL_EVENT_KEY_DOWN:
switch event.key.key {
case SDLK_ESCAPE:
return .exitSuccess
default:
break
}
return .running
default:
return .running
}
}
let renderer = SDL_CreateRenderer(window, nil)
private func paint() -> ApplicationExecutionState {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
SDL_RenderClear(renderer)
var rect = SDL_FRect(x: 0, y: 0, w: 100, h: 100)
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
SDL_RenderFillRect(renderer, &rect)
SDL_RenderPresent(renderer)
return .running
}
defer {
SDL_DestroyRenderer(renderer)
}
quit: while true {
func run() -> Int32 {
var res = initialize()
quit: while res == .running {
var event = SDL_Event()
while SDL_PollEvent(&event) > 0 {
switch SDL_EventType(event.type) {
case SDL_EVENT_QUIT:
res = handleEvent(event)
if res != .running {
break quit
default:
break
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
SDL_RenderClear(renderer)
var rect = SDL_FRect(x: 0, y: 0, w: 100, h: 100)
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
SDL_RenderFillRect(renderer, &rect)
SDL_RenderPresent(renderer)
res = paint()
}
return 0
return res == .exitSuccess ? 0 : 1
}
}
fileprivate enum ApplicationExecutionState {
case exitFailure
case exitSuccess
case running
}