mirror of
https://github.com/GayPizzaSpecifications/cxx-swift-interop.git
synced 2025-08-03 21:21:32 +00:00
application pass
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@ -8,51 +8,84 @@
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import Foundation
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import SDL3
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struct Application {
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func run() -> Int32 {
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class Application {
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private var window: OpaquePointer? = nil
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private var renderer: OpaquePointer? = nil
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private func initialize() -> ApplicationExecutionState {
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guard SDL_Init(SDL_INIT_VIDEO) >= 0 else {
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print("SDL init failed.")
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return 1
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print("SDL_Init() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
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}
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defer {
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SDL_Quit()
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window = SDL_CreateWindow("Hello World", 512, 512, 0)
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guard window != nil else {
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print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
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}
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guard let window = SDL_CreateWindow("Hello World", 512, 512, 0) else {
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return 1
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renderer = SDL_CreateRenderer(window, nil)
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guard renderer != nil else {
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print("SDL_CreateRenderer() error: \(String(cString: SDL_GetError()))")
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return .exitFailure
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}
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defer {
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SDL_DestroyWindow(window)
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return .running
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}
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private func deinitialize() {
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SDL_DestroyRenderer(renderer)
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SDL_DestroyWindow(window)
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SDL_Quit()
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}
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private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState {
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switch SDL_EventType(event.type) {
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case SDL_EVENT_QUIT:
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return .exitSuccess
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case SDL_EVENT_KEY_DOWN:
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switch event.key.key {
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case SDLK_ESCAPE:
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return .exitSuccess
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default:
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break
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}
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return .running
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default:
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return .running
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}
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}
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let renderer = SDL_CreateRenderer(window, nil)
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private func paint() -> ApplicationExecutionState {
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
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SDL_RenderClear(renderer)
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var rect = SDL_FRect(x: 0, y: 0, w: 100, h: 100)
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
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SDL_RenderFillRect(renderer, &rect)
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SDL_RenderPresent(renderer)
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return .running
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}
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defer {
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SDL_DestroyRenderer(renderer)
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}
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quit: while true {
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func run() -> Int32 {
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var res = initialize()
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quit: while res == .running {
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var event = SDL_Event()
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while SDL_PollEvent(&event) > 0 {
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switch SDL_EventType(event.type) {
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case SDL_EVENT_QUIT:
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res = handleEvent(event)
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if res != .running {
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break quit
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default:
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break
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255)
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SDL_RenderClear(renderer)
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var rect = SDL_FRect(x: 0, y: 0, w: 100, h: 100)
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255)
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SDL_RenderFillRect(renderer, &rect)
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SDL_RenderPresent(renderer)
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res = paint()
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}
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return 0
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return res == .exitSuccess ? 0 : 1
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}
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}
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fileprivate enum ApplicationExecutionState {
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case exitFailure
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case exitSuccess
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case running
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}
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