// // Application.swift // cxxswift // // Created by Alex Zenla on 8/3/24. // import Foundation import SDL3 class Application { private var window: OpaquePointer? = nil private var renderer: OpaquePointer? = nil private func initialize() -> ApplicationExecutionState { guard SDL_Init(SDL_INIT_VIDEO) >= 0 else { print("SDL_Init() error: \(String(cString: SDL_GetError()))") return .exitFailure } window = SDL_CreateWindow("Hello World", 512, 512, 0) guard window != nil else { print("SDL_CreateWindow() error: \(String(cString: SDL_GetError()))") return .exitFailure } renderer = SDL_CreateRenderer(window, nil) guard renderer != nil else { print("SDL_CreateRenderer() error: \(String(cString: SDL_GetError()))") return .exitFailure } return .running } private func deinitialize() { SDL_DestroyRenderer(renderer) SDL_DestroyWindow(window) SDL_Quit() } private func handleEvent(_ event: SDL_Event) -> ApplicationExecutionState { switch SDL_EventType(event.type) { case SDL_EVENT_QUIT: return .exitSuccess case SDL_EVENT_KEY_DOWN: switch event.key.key { case SDLK_ESCAPE: return .exitSuccess default: break } return .running default: return .running } } private func paint() -> ApplicationExecutionState { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255) SDL_RenderClear(renderer) var rect = SDL_FRect(x: 0, y: 0, w: 100, h: 100) SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255) SDL_RenderFillRect(renderer, &rect) SDL_RenderPresent(renderer) return .running } func run() -> Int32 { var res = initialize() quit: while res == .running { var event = SDL_Event() while SDL_PollEvent(&event) > 0 { res = handleEvent(event) if res != .running { break quit } } res = paint() } return res == .exitSuccess ? 0 : 1 } } fileprivate enum ApplicationExecutionState { case exitFailure case exitSuccess case running }