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	Persist all entities that have been leashed.
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		@ -69,8 +69,10 @@ class GameplayFeature : Feature() {
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      // Something to do with Bukkit, leashes must happen after the event.
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					      // Something to do with Bukkit, leashes must happen after the event.
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      Bukkit.getScheduler().runTask(plugin) { ->
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					      Bukkit.getScheduler().runTask(plugin) { ->
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        // If the entity is already leashed, don't do anything.
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					        // If the entity is already leashed, don't do anything.
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        if (livingEntity.isLeashed
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					        if (livingEntity.isLeashed) return@runTask
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        ) return@runTask
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					        // Interacted with the entity, don't despawn it.
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					        livingEntity.removeWhenFarAway = false
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        val leashSuccess = livingEntity.setLeashHolder(event.player)
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					        val leashSuccess = livingEntity.setLeashHolder(event.player)
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