Alex Zenla
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c0499c0b58
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rework for 1.21, and it works!
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2025-04-10 21:43:10 -07:00 |
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01a520777e
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Support for Concrete v0.15.0 that allows extended items.
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2023-03-16 17:52:08 -07:00 |
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3d4862adc0
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More stuff.
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2023-03-05 17:33:54 -08:00 |
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e0823f7b15
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Rewrite Heimdall block handling to support more event types and non-player block changes.
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2023-02-07 23:41:22 -05:00 |
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688106a6e6
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Heimdall: Keep track of block data.
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2023-02-07 20:36:30 -05:00 |
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ac0a0b2bed
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Use dependency catalogs, and add support for using local concrete.
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2023-02-07 14:16:17 -05:00 |
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5f9f6e5fa7
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Fix issue in Gjallarhorn with world selection.
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2023-02-07 09:47:19 -05:00 |
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e8084d7283
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Implement world reassembly from a Heimdall backup.
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2023-02-07 09:01:43 -05:00 |
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d335a0b63f
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Reform dependency structure.
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2023-02-07 04:52:54 -05:00 |
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eb587dc299
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Heimdall cleanup and refactor.
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2023-02-07 03:51:42 -05:00 |
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233c601595
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Dependencies upgrade and upgrade to Kotlin 1.8.10
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2023-02-05 21:49:53 -08:00 |
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cbe647cce9
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chaos: mega-tnt and chunk exporter fixes
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2023-01-30 15:01:39 -08:00 |
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452ec0d7da
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Fix code warings.
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2023-01-28 22:11:57 -08:00 |
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b653c179b7
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Fix main classes and authors.
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2023-01-28 22:09:07 -08:00 |
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7289e5cb9f
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Heimdall: It's back!
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2023-01-28 19:35:10 -08:00 |
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Liv Gorence
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cec3b1297a
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Remove heimdall and tool project.
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2023-01-26 20:36:48 -08:00 |
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Liv Gorence
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83ae7df4a6
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Initial renaming pass.
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2023-01-24 21:37:24 -08:00 |
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Kenneth Endfinger
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8289616762
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Gjallarhorn: Graphical render session fix for frame not closing.
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2022-02-25 00:17:14 -05:00 |
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Kenneth Endfinger
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c9d4fe1733
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Heimdall/Gjallarhorn: Minor changes to idle timeout.
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2022-02-21 20:38:15 -05:00 |
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Kenneth Endfinger
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e3d9eb80fc
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Heimdall: Actually set max lifetime and pool size.
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2022-02-21 19:45:26 -05:00 |
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Kenneth Endfinger
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a184d2e845
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Heimdall: Set DB pool max lifetime lower to prevent stale connections.
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2022-02-21 19:42:54 -05:00 |
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Kenneth Endfinger
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6e1afb5e5c
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Heimdall: Fix bug where DB being disabled might cause errors.
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2022-02-21 19:30:27 -05:00 |
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Kenneth Endfinger
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f0c344ca1f
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Gjallarhorn: Implement combined chunk format for storing many chunks in one map.
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2022-02-20 06:11:14 -05:00 |
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Kenneth Endfinger
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6bcddb15b5
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Gjallarhorn: First attempt at a graphical render system.
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2022-02-20 05:35:47 -05:00 |
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Kenneth Endfinger
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1afb1c7148
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Gjallarhorn Improvements
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2022-02-20 04:03:21 -05:00 |
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Kenneth Endfinger
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86800e59f4
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Heimdall/Gjallarhorn: Chunk Export Improvements and Chunk Export Renderer
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2022-02-17 21:37:38 -05:00 |
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Kenneth Endfinger
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ac2e99052d
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Implement Chunk Export
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2022-02-16 23:48:51 -05:00 |
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Kenneth Endfinger
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eb5cb1a229
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Gjallarhorn: Attempt to clarify the mess that is ChangelogSlice.
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2022-02-16 00:56:48 -05:00 |
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Kenneth Endfinger
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74fed8c222
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Gjallarhorn: Implement render loop.
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2022-01-29 23:15:05 -05:00 |
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Kenneth Endfinger
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d4a06ea84a
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Gjallarhorn: Initial Player Position Code
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2022-01-17 22:24:47 -05:00 |
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Kenneth Endfinger
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54cd41e925
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Gjallarhorn: Render pool rework and cleanup.
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2022-01-17 21:07:40 -05:00 |
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Kenneth Endfinger
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3ac24f6912
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Gjallarhorn: Implement trimming at the changelog level, resulting in really fast renderings.
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2022-01-10 02:13:13 -05:00 |
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Kenneth Endfinger
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dcec7cab54
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Gjallarhorn: Use 3-byte RGB for images, and improve timelapse text.
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2022-01-10 01:56:56 -05:00 |
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Kenneth Endfinger
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2d429ae04d
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Gjallarhorn: Block Color Key and Render Pool Enhancements
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2022-01-09 04:03:07 -05:00 |
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Kenneth Endfinger
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94d644916b
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Gjallarhorn: Dynamic Timelapse Slices
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2022-01-08 23:17:59 -05:00 |
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Kenneth Endfinger
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7a5a27d581
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Gjallarhorn: Various fixes to new pipeline for production usage.
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2022-01-08 22:00:59 -05:00 |
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Kenneth Endfinger
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3f06845ac4
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Gjallarhorn: Use Player Position Changelog in Player Position Export
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2022-01-08 16:34:13 -05:00 |
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Kenneth Endfinger
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a81b160675
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Gjallarhorn: Reuse 2D graphics when building individual images.
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2022-01-08 15:34:58 -05:00 |
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Kenneth Endfinger
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0a96435669
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Gjallarhorn: Render pool should ignore playback segments which are empty.
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2022-01-08 15:28:41 -05:00 |
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Kenneth Endfinger
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41547f2e14
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Gjallarhorn: Rename block-changes command to block-change-timelapse
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2022-01-08 15:25:10 -05:00 |
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Kenneth Endfinger
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8caf3de634
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Gjallarhorn: Implement block state global cache.
This reduces memory usage by reusing block state objects.
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2022-01-08 15:04:16 -05:00 |
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Kenneth Endfinger
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81a76da809
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Gjallarhorn: Create render pool concept.
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2022-01-08 14:57:56 -05:00 |
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Kenneth Endfinger
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3350034060
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Gjallarhorn: Refactor Color Gradient
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2022-01-08 14:10:30 -05:00 |
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Kenneth Endfinger
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8ea1ea1540
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Gjallarhorn: Start support for player position changelogs and rename replay-block-log to block-changes
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2022-01-08 02:40:09 -05:00 |
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Kenneth Endfinger
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d54f434805
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Gjallarhorn: Changelog state tracker should use global air block.
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2022-01-08 02:23:14 -05:00 |
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Kenneth Endfinger
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643567dfb5
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Gjallarhorn: Introduce concept of block changelogs, which makes timelapse rendering more efficient.
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2022-01-08 02:21:42 -05:00 |
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Kenneth Endfinger
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08ba582931
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Gjallarhorn: Refactor Rendering Code
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2022-01-08 01:58:31 -05:00 |
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Kenneth Endfinger
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9f8d417e5d
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Gjallarhorn: Fifteen Minute Timelapse Support
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2022-01-08 01:32:47 -05:00 |
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Kenneth Endfinger
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a0669f815b
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Gjallarhorn: Timelapse Limiting and Coordinate Cropping
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2022-01-07 08:29:41 -05:00 |
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Kenneth Endfinger
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10cf0cadac
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Gjallarhorn: Parallel Rendering and Quad Image Improvements
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2022-01-07 07:29:04 -05:00 |
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