mirror of
https://github.com/GayPizzaSpecifications/padlab.git
synced 2025-08-03 21:21:33 +00:00
Separate stick functionality from main file
This commit is contained in:
@ -5,6 +5,7 @@ set(TARGET padlab)
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set(SOURCES
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maths.c maths.h
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draw.c draw.h
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stick.c stick.h
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analogue.c)
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find_package(SDL2 REQUIRED)
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286
analogue.c
286
analogue.c
@ -1,5 +1,6 @@
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#include "maths.h"
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#include "draw.h"
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#include "stick.h"
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#include <SDL.h>
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#include <stdio.h>
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#include <stdbool.h>
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@ -8,295 +9,22 @@
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#define WINDOW_WIDTH 512
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#define WINDOW_HEIGHT 288
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#define DISPLAY_SCALE 0.8889
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SDL_Window* window = NULL;
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SDL_JoystickID joyid = -1;
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SDL_GameController* pad = NULL;
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bool UseGamepad(int a_joyid)
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bool UseGamepad(int aJoyid)
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{
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pad = SDL_GameControllerOpen(a_joyid);
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joyid = SDL_JoystickGetDeviceInstanceID(a_joyid);
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pad = SDL_GameControllerOpen(aJoyid);
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joyid = SDL_JoystickGetDeviceInstanceID(aJoyid);
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if (pad != NULL)
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{
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printf("using gamepad #%d, \"%s\"\n", a_joyid, SDL_GameControllerName(pad));
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printf("using gamepad #%d, \"%s\"\n", aJoyid, SDL_GameControllerName(pad));
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return true;
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}
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return false;
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}
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vector RadialDeadzone(vector v, double min, double max)
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{
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double mag = sqrt(v.x * v.x + v.y * v.y);
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if (mag == 0.0 || mag < min)
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{
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return (vector){0.0, 0.0};
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}
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else if (mag > max)
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{
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return (vector){v.x / mag, v.y / mag};
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}
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else
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{
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double rescale = (mag - min) / (max - min);
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return (vector){v.x / mag * rescale, v.y / mag * rescale};
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}
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}
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vector DigitalEight(vector v, double angle, double deadzone)
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{
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vector res = {0, 0};
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if (fabs(v.x) * angle > fabs(v.y))
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{
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if (fabs(v.x) > deadzone)
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res.x = copysign(1.0, v.x);
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}
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else if (fabs(v.y) * angle > fabs(v.x))
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{
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if (fabs(v.y) > deadzone)
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res.y = copysign(1.0, v.y);
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}
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else if (fabs(v.x) + fabs(v.y) > deadzone * (1.0 + angle))
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{
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const double dscale = 1/sqrt(2);
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res.x = copysign(dscale, v.x);
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res.y = copysign(dscale, v.y);
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}
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return res;
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}
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vector ApplyAcceleration(vector v, double y)
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{
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double mag = sqrt(v.x * v.x + v.y * v.y);
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if (mag > 0.0)
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{
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double curve = AccelCurve(mag, y);
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return (vector){v.x / mag * curve, v.y / mag * curve};
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}
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else
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{
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return (vector){0.0, 0.0};
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}
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}
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typedef struct
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{
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// common
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vector rawpos, compos;
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bool recalc;
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// analogue
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double preaccel, postacel;
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double accelpow;
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double deadzone;
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// digital
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double digiangle;
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double digideadzone;
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} StickState;
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void InitDefaults(StickState* p)
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{
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p->rawpos = (vector){0.0, 0.0};
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p->compos = (vector){0.0, 0.0};
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p->recalc = true;
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p->preaccel = 0.0;
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p->postacel = 0.0;
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p->accelpow = 1.25;
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p->deadzone = 0.125;
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p->digiangle = sqrt(2.0) - 1.0;
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p->digideadzone = 0.5;
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}
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void DrawAnalogue(const SDL_Rect* win, StickState* p)
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{
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if (p->recalc)
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{
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p->compos = RadialDeadzone(p->rawpos, p->deadzone, 0.99);
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p->preaccel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y);
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p->compos = ApplyAcceleration(p->compos, p->accelpow);
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p->postacel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y);
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p->recalc = false;
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}
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double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE;
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// range rect
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SetDrawColour(0x3F3F3FFF);
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const int rectSz = (int)round(size);
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DrawRect(
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win->x + (win->w - rectSz) / 2,
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win->y + (win->h - rectSz) / 2,
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rectSz, rectSz);
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const int ox = win->x + win->w / 2;
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const int oy = win->y + win->h / 2;
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// acceleration curve
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SetDrawColour(0x4F4F4FFF);
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const int accelsamp = (int)(sqrt(size) * 4.20);
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const double step = 1.0 / (double)accelsamp;
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double y1 = AccelCurve(0.0, p->accelpow);
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for (int i = 1; i <= accelsamp; ++i)
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{
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double y2 = AccelCurve(step * i, p->accelpow);
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DrawLine(
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win->x + (int)(step * (i - 1) * size) + (win->w - (int)round(size)) / 2,
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win->y + (int)((1.0 - y1) * size) + (win->h - (int)round(size)) / 2,
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win->x + (int)(step * i * size) + (win->w - (int)round(size)) / 2,
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win->y + (int)((1.0 - y2) * size) + (win->h - (int)round(size)) / 2);
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y1 = y2;
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}
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const int tickerx = (int)((p->preaccel - 0.5) * size);
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const int tickery = (int)((0.5 - p->postacel) * size);
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SetDrawColour(0x2F3F1FFF);
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DrawLine(
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ox + tickerx,
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win->y + (win->h - (int)round(size)) / 2,
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ox + tickerx,
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win->y + (win->h + (int)round(size)) / 2);
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SetDrawColour(0x2F5F2FFF);
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DrawLine(
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win->x + (win->w - (int)round(size)) / 2,
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oy + tickery,
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win->x + (win->w + (int)round(size)) / 2,
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oy + tickery);
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// guide circle
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SetDrawColour(0x4F4F4FFF);
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DrawCircle(ox, oy, (int)round(size) / 2);
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SetDrawColour(0x3F3F3FFF);
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DrawCircle(ox, oy, (int)round(p->deadzone * size) / 2);
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// 0,0 line axis'
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SetDrawColour(0x2F2F2FFF);
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DrawLine(
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win->x, oy,
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win->x + win->w, oy);
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DrawLine(
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ox, win->y,
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ox, win->y + win->h);
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// compensated position
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SetDrawColour(0x1FFF1FFF);
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DrawCircleSteps(
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ox + (int)round(p->compos.x * size / 2.0),
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oy + (int)round(p->compos.y * size / 2.0),
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8, 16);
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DrawPoint(
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ox + (int)round(p->compos.x * size / 2.0),
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oy + (int)round(p->compos.y * size / 2.0));
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// raw position
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SetDrawColour(0xFFFFFFFF);
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DrawLine(
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ox + (int)round(p->rawpos.x * size / 2.0) - 4,
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oy + (int)round(p->rawpos.y * size / 2.0),
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ox + (int)round(p->rawpos.x * size / 2.0) + 4,
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oy + (int)round(p->rawpos.y * size / 2.0));
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DrawLine(
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ox + (int)round(p->rawpos.x * size / 2.0),
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oy + (int)round(p->rawpos.y * size / 2.0) - 4,
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ox + (int)round(p->rawpos.x * size / 2.0),
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oy + (int)round(p->rawpos.y * size / 2.0) + 4);
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}
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void DrawDigital(const SDL_Rect* win, StickState* p)
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{
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if (p->recalc)
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{
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p->compos = DigitalEight(p->rawpos, p->digiangle, p->digideadzone);
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p->recalc = false;
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}
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const double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE;
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// range rect
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SetDrawColour(0x3F3F3FFF);
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const int rectSz = (int)round(size);
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DrawRect(
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win->x + (win->w - rectSz) / 2,
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win->y + (win->h - rectSz) / 2,
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rectSz, rectSz);
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// window centre
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const int ox = win->x + win->w / 2;
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const int oy = win->y + win->h / 2;
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// guide circle
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SetDrawColour(0x4F4F4FFF);
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DrawCircle(ox, oy, (int)round(size) / 2);
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// 0,0 line axis'
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SetDrawColour(0x2F2F2FFF);
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DrawLine(
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win->x, oy,
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win->x + win->w, oy);
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DrawLine(
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ox, win->y,
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ox, win->y + win->h);
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// calcuate points for the zone previews
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const double outerinvmag = 1.0 / sqrt(1.0 + p->digiangle * p->digiangle);
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const int outh = (int)round((size * outerinvmag) / 2.0);
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const int outq = (int)round((size * outerinvmag) / 2.0 * p->digiangle);
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const int innh = (int)round(p->digideadzone * size / 2.0);
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const int innq = (int)round(p->digideadzone * size / 2.0 * p->digiangle);
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SetDrawColour(0x3F3F3FFF);
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// angles preview
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DrawLine(ox - outq, oy - outh, ox - innq, oy - innh);
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DrawLine(ox + outq, oy - outh, ox + innq, oy - innh);
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DrawLine(ox + outh, oy - outq, ox + innh, oy - innq);
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DrawLine(ox + outh, oy + outq, ox + innh, oy + innq);
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DrawLine(ox + outq, oy + outh, ox + innq, oy + innh);
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DrawLine(ox - outq, oy + outh, ox - innq, oy + innh);
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DrawLine(ox - outh, oy + outq, ox - innh, oy + innq);
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DrawLine(ox - outh, oy - outq, ox - innh, oy - innq);
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// deadzone octagon
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DrawLine(ox - innq, oy - innh, ox + innq, oy - innh);
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DrawLine(ox + innq, oy - innh, ox + innh, oy - innq);
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DrawLine(ox + innh, oy - innq, ox + innh, oy - innq);
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DrawLine(ox + innh, oy - innq, ox + innh, oy + innq);
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DrawLine(ox + innh, oy + innq, ox + innq, oy + innh);
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DrawLine(ox + innq, oy + innh, ox - innq, oy + innh);
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DrawLine(ox - innq, oy + innh, ox - innh, oy + innq);
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DrawLine(ox - innh, oy + innq, ox - innh, oy - innq);
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DrawLine(ox - innh, oy - innq, ox - innq, oy - innh);
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// compensated position
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SetDrawColour(0x1FFF1FFF);
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DrawCircleSteps(
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ox + (int)round(p->compos.x * size / 2.0),
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oy + (int)round(p->compos.y * size / 2.0),
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8, 16);
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DrawPoint(
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ox + (int)round(p->compos.x * size / 2.0),
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oy + (int)round(p->compos.y * size / 2.0));
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// raw position
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SetDrawColour(0xFFFFFFFF);
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DrawLine(
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ox + (int)round(p->rawpos.x * size / 2.0) - 4,
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oy + (int)round(p->rawpos.y * size / 2.0),
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ox + (int)round(p->rawpos.x * size / 2.0) + 4,
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oy + (int)round(p->rawpos.y * size / 2.0));
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DrawLine(
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ox + (int)round(p->rawpos.x * size / 2.0),
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oy + (int)round(p->rawpos.y * size / 2.0) - 4,
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ox + (int)round(p->rawpos.x * size / 2.0),
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oy + (int)round(p->rawpos.y * size / 2.0) + 4);
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}
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int main(int argc, char** argv)
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{
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int res;
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@ -504,8 +232,8 @@ int main(int argc, char** argv)
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DrawClear();
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const int hrw = rw / 2;
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DrawDigital(&(SDL_Rect){ 0, 0, hrw, rh }, &stickl);
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DrawAnalogue(&(SDL_Rect){hrw, 0, hrw, rh}, &stickr);
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DrawDigital(&(rect){0, 0, hrw, rh}, &stickl);
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DrawAnalogue(&(rect){hrw, 0, hrw, rh}, &stickr);
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// test player thingo
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if (showavatar)
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2
draw.h
2
draw.h
@ -1,6 +1,8 @@
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#ifndef DRAW_H
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#define DRAW_H
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#define DISPLAY_SCALE 0.8889
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#include <stdint.h>
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typedef struct SDL_Renderer SDL_Renderer;
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|
2
maths.c
2
maths.c
@ -4,5 +4,3 @@ static inline vector VecAdd(vector l, vector r);
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static inline vector VecScale(vector v, vec_t x);
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static inline double pfmod(double x, double d);
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double AccelCurve(double x, double y);
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|
7
maths.h
7
maths.h
@ -14,6 +14,8 @@
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typedef double vec_t;
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typedef struct { vec_t x, y; } vector;
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typedef struct { int x, y, w, h; } rect;
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static inline vector VecAdd(vector l, vector r)
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{
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return (vector){l.x + r.x, l.y + r.y};
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@ -29,9 +31,4 @@ static inline double pfmod(double x, double d)
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return fmod(fmod(x, d) + d, (d));
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}
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static inline double AccelCurve(double x, double y)
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{
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return (x * (x + y)) / (1.0 + y);
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}
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#endif//MATHS_H
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|
243
stick.c
Normal file
243
stick.c
Normal file
@ -0,0 +1,243 @@
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#include "stick.h"
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#include "draw.h"
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extern inline void InitDefaults(StickState* p);
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vector RadialDeadzone(vector v, double min, double max)
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{
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double mag = sqrt(v.x * v.x + v.y * v.y);
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if (mag <= min)
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return (vector){0.0, 0.0};
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if (mag >= max)
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return (vector){v.x / mag, v.y / mag};
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double rescale = (mag - min) / (max - min);
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return (vector){v.x / mag * rescale, v.y / mag * rescale};
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}
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vector DigitalEight(vector v, double angle, double deadzone)
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{
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vector res = {0, 0};
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if (fabs(v.x) * angle > fabs(v.y))
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{
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if (fabs(v.x) > deadzone)
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res.x = copysign(1.0, v.x);
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}
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else if (fabs(v.y) * angle > fabs(v.x))
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{
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if (fabs(v.y) > deadzone)
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res.y = copysign(1.0, v.y);
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}
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else if (fabs(v.x) + fabs(v.y) > deadzone * (1.0 + angle))
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{
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const double dscale = 1/sqrt(2);
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res.x = copysign(dscale, v.x);
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res.y = copysign(dscale, v.y);
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}
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return res;
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}
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static inline double AccelCurve(double x, double y)
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{
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return (x * (x + y)) / (1.0 + y);
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}
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||||
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vector ApplyAcceleration(vector v, double y)
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{
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double mag = sqrt(v.x * v.x + v.y * v.y);
|
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if (mag <= 0.0)
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return (vector){0.0, 0.0};
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double curve = AccelCurve(mag, y);
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return (vector){v.x / mag * curve, v.y / mag * curve};
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}
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|
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extern inline void InitDefaults(StickState* p);
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|
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void DrawAnalogue(const rect* win, StickState* p)
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||||
{
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if (p->recalc)
|
||||
{
|
||||
p->compos = RadialDeadzone(p->rawpos, p->deadzone, 0.99);
|
||||
p->preaccel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y);
|
||||
p->compos = ApplyAcceleration(p->compos, p->accelpow);
|
||||
p->postacel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y);
|
||||
|
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p->recalc = false;
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||||
}
|
||||
|
||||
double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE;
|
||||
|
||||
// range rect
|
||||
SetDrawColour(0x3F3F3FFF);
|
||||
const int rectSz = (int)round(size);
|
||||
DrawRect(
|
||||
win->x + (win->w - rectSz) / 2,
|
||||
win->y + (win->h - rectSz) / 2,
|
||||
rectSz, rectSz);
|
||||
|
||||
const int ox = win->x + win->w / 2;
|
||||
const int oy = win->y + win->h / 2;
|
||||
|
||||
// acceleration curve
|
||||
SetDrawColour(0x4F4F4FFF);
|
||||
const int accelsamp = (int)(sqrt(size) * 4.20);
|
||||
const double step = 1.0 / (double)accelsamp;
|
||||
double y1 = AccelCurve(0.0, p->accelpow);
|
||||
for (int i = 1; i <= accelsamp; ++i)
|
||||
{
|
||||
double y2 = AccelCurve(step * i, p->accelpow);
|
||||
DrawLine(
|
||||
win->x + (int)(step * (i - 1) * size) + (win->w - (int)round(size)) / 2,
|
||||
win->y + (int)((1.0 - y1) * size) + (win->h - (int)round(size)) / 2,
|
||||
win->x + (int)(step * i * size) + (win->w - (int)round(size)) / 2,
|
||||
win->y + (int)((1.0 - y2) * size) + (win->h - (int)round(size)) / 2);
|
||||
y1 = y2;
|
||||
}
|
||||
const int tickerx = (int)((p->preaccel - 0.5) * size);
|
||||
const int tickery = (int)((0.5 - p->postacel) * size);
|
||||
SetDrawColour(0x2F3F1FFF);
|
||||
DrawLine(
|
||||
ox + tickerx,
|
||||
win->y + (win->h - (int)round(size)) / 2,
|
||||
ox + tickerx,
|
||||
win->y + (win->h + (int)round(size)) / 2);
|
||||
SetDrawColour(0x2F5F2FFF);
|
||||
DrawLine(
|
||||
win->x + (win->w - (int)round(size)) / 2,
|
||||
oy + tickery,
|
||||
win->x + (win->w + (int)round(size)) / 2,
|
||||
oy + tickery);
|
||||
|
||||
// guide circle
|
||||
SetDrawColour(0x4F4F4FFF);
|
||||
DrawCircle(ox, oy, (int)round(size) / 2);
|
||||
|
||||
SetDrawColour(0x3F3F3FFF);
|
||||
DrawCircle(ox, oy, (int)round(p->deadzone * size) / 2);
|
||||
|
||||
// 0,0 line axis'
|
||||
SetDrawColour(0x2F2F2FFF);
|
||||
DrawLine(
|
||||
win->x, oy,
|
||||
win->x + win->w, oy);
|
||||
DrawLine(
|
||||
ox, win->y,
|
||||
ox, win->y + win->h);
|
||||
|
||||
// compensated position
|
||||
SetDrawColour(0x1FFF1FFF);
|
||||
DrawCircleSteps(
|
||||
ox + (int)round(p->compos.x * size / 2.0),
|
||||
oy + (int)round(p->compos.y * size / 2.0),
|
||||
8, 16);
|
||||
DrawPoint(
|
||||
ox + (int)round(p->compos.x * size / 2.0),
|
||||
oy + (int)round(p->compos.y * size / 2.0));
|
||||
|
||||
// raw position
|
||||
SetDrawColour(0xFFFFFFFF);
|
||||
DrawLine(
|
||||
ox + (int)round(p->rawpos.x * size / 2.0) - 4,
|
||||
oy + (int)round(p->rawpos.y * size / 2.0),
|
||||
ox + (int)round(p->rawpos.x * size / 2.0) + 4,
|
||||
oy + (int)round(p->rawpos.y * size / 2.0));
|
||||
DrawLine(
|
||||
ox + (int)round(p->rawpos.x * size / 2.0),
|
||||
oy + (int)round(p->rawpos.y * size / 2.0) - 4,
|
||||
ox + (int)round(p->rawpos.x * size / 2.0),
|
||||
oy + (int)round(p->rawpos.y * size / 2.0) + 4);
|
||||
}
|
||||
|
||||
void DrawDigital(const rect* win, StickState* p)
|
||||
{
|
||||
if (p->recalc)
|
||||
{
|
||||
p->compos = DigitalEight(p->rawpos, p->digiangle, p->digideadzone);
|
||||
p->recalc = false;
|
||||
}
|
||||
|
||||
const double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE;
|
||||
|
||||
// range rect
|
||||
SetDrawColour(0x3F3F3FFF);
|
||||
const int rectSz = (int)round(size);
|
||||
DrawRect(
|
||||
win->x + (win->w - rectSz) / 2,
|
||||
win->y + (win->h - rectSz) / 2,
|
||||
rectSz, rectSz);
|
||||
|
||||
// window centre
|
||||
const int ox = win->x + win->w / 2;
|
||||
const int oy = win->y + win->h / 2;
|
||||
|
||||
// guide circle
|
||||
SetDrawColour(0x4F4F4FFF);
|
||||
DrawCircle(ox, oy, (int)round(size) / 2);
|
||||
|
||||
// 0,0 line axis'
|
||||
SetDrawColour(0x2F2F2FFF);
|
||||
DrawLine(
|
||||
win->x, oy,
|
||||
win->x + win->w, oy);
|
||||
DrawLine(
|
||||
ox, win->y,
|
||||
ox, win->y + win->h);
|
||||
|
||||
// calcuate points for the zone previews
|
||||
const double outerinvmag = 1.0 / sqrt(1.0 + p->digiangle * p->digiangle);
|
||||
const int outh = (int)round((size * outerinvmag) / 2.0);
|
||||
const int outq = (int)round((size * outerinvmag) / 2.0 * p->digiangle);
|
||||
const int innh = (int)round(p->digideadzone * size / 2.0);
|
||||
const int innq = (int)round(p->digideadzone * size / 2.0 * p->digiangle);
|
||||
|
||||
SetDrawColour(0x3F3F3FFF);
|
||||
|
||||
// angles preview
|
||||
DrawLine(ox - outq, oy - outh, ox - innq, oy - innh);
|
||||
DrawLine(ox + outq, oy - outh, ox + innq, oy - innh);
|
||||
DrawLine(ox + outh, oy - outq, ox + innh, oy - innq);
|
||||
DrawLine(ox + outh, oy + outq, ox + innh, oy + innq);
|
||||
DrawLine(ox + outq, oy + outh, ox + innq, oy + innh);
|
||||
DrawLine(ox - outq, oy + outh, ox - innq, oy + innh);
|
||||
DrawLine(ox - outh, oy + outq, ox - innh, oy + innq);
|
||||
DrawLine(ox - outh, oy - outq, ox - innh, oy - innq);
|
||||
|
||||
// deadzone octagon
|
||||
DrawLine(ox - innq, oy - innh, ox + innq, oy - innh);
|
||||
DrawLine(ox + innq, oy - innh, ox + innh, oy - innq);
|
||||
DrawLine(ox + innh, oy - innq, ox + innh, oy - innq);
|
||||
DrawLine(ox + innh, oy - innq, ox + innh, oy + innq);
|
||||
DrawLine(ox + innh, oy + innq, ox + innq, oy + innh);
|
||||
DrawLine(ox + innq, oy + innh, ox - innq, oy + innh);
|
||||
DrawLine(ox - innq, oy + innh, ox - innh, oy + innq);
|
||||
DrawLine(ox - innh, oy + innq, ox - innh, oy - innq);
|
||||
DrawLine(ox - innh, oy - innq, ox - innq, oy - innh);
|
||||
|
||||
// compensated position
|
||||
SetDrawColour(0x1FFF1FFF);
|
||||
DrawCircleSteps(
|
||||
ox + (int)round(p->compos.x * size / 2.0),
|
||||
oy + (int)round(p->compos.y * size / 2.0),
|
||||
8, 16);
|
||||
DrawPoint(
|
||||
ox + (int)round(p->compos.x * size / 2.0),
|
||||
oy + (int)round(p->compos.y * size / 2.0));
|
||||
|
||||
// raw position
|
||||
SetDrawColour(0xFFFFFFFF);
|
||||
DrawLine(
|
||||
ox + (int)round(p->rawpos.x * size / 2.0) - 4,
|
||||
oy + (int)round(p->rawpos.y * size / 2.0),
|
||||
ox + (int)round(p->rawpos.x * size / 2.0) + 4,
|
||||
oy + (int)round(p->rawpos.y * size / 2.0));
|
||||
DrawLine(
|
||||
ox + (int)round(p->rawpos.x * size / 2.0),
|
||||
oy + (int)round(p->rawpos.y * size / 2.0) - 4,
|
||||
ox + (int)round(p->rawpos.x * size / 2.0),
|
||||
oy + (int)round(p->rawpos.y * size / 2.0) + 4);
|
||||
}
|
41
stick.h
Normal file
41
stick.h
Normal file
@ -0,0 +1,41 @@
|
||||
#ifndef STICK_H
|
||||
#define STICK_H
|
||||
|
||||
#include "maths.h"
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// common
|
||||
vector rawpos, compos;
|
||||
bool recalc;
|
||||
|
||||
// analogue
|
||||
double preaccel, postacel;
|
||||
double accelpow;
|
||||
double deadzone;
|
||||
|
||||
// digital
|
||||
double digiangle;
|
||||
double digideadzone;
|
||||
} StickState;
|
||||
|
||||
inline void InitDefaults(StickState* p)
|
||||
{
|
||||
p->rawpos = (vector){0.0, 0.0};
|
||||
p->compos = (vector){0.0, 0.0};
|
||||
|
||||
p->recalc = true;
|
||||
p->preaccel = 0.0;
|
||||
p->postacel = 0.0;
|
||||
p->accelpow = 1.25;
|
||||
p->deadzone = 0.125;
|
||||
|
||||
p->digiangle = sqrt(2.0) - 1.0;
|
||||
p->digideadzone = 0.5;
|
||||
}
|
||||
|
||||
void DrawAnalogue(const rect* win, StickState* p);
|
||||
void DrawDigital(const rect* win, StickState* p);
|
||||
|
||||
#endif//STICK_H
|
Reference in New Issue
Block a user