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Rudimentary geometry shader-based line antialiasing
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@ -13,7 +13,7 @@ if (USE_OPENGL)
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include(GL3WHelper)
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add_gl3w(gl3w)
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include(BinHelper)
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bin2h_compile(OUTPUT glslShaders.h TXT vert.glsl frag.glsl)
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bin2h_compile(OUTPUT glslShaders.h TXT vert.glsl geom.glsl frag.glsl)
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list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/glslShaders.h)
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endif()
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