Implement functional OpenGL 3.3 renderer

w/ crude batching
This commit is contained in:
2022-11-27 18:04:46 +11:00
parent e91404b02f
commit 5ee752669b
6 changed files with 531 additions and 23 deletions

29
cmake/BinHelper.cmake Normal file
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@ -0,0 +1,29 @@
include(CMakeParseArguments) # 3.4 and lower compatibility
find_package(Python REQUIRED COMPONENTS Interpreter)
function (bin2h_compile)
set(oneValueArgs OUTPUT)
set(multiValueArgs BIN TXT)
cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
find_file(BIN2H_EXECUTABLE bin2h.py PATHS ${CMAKE_SOURCE_DIR}/tools)
set(DEPENDS)
set(COMMAND ${BIN2H_EXECUTABLE})
foreach (BIN ${ARGS_BIN})
set(SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/${BIN})
list(APPEND DEPENDS ${SOURCE})
list(APPEND COMMAND "-b" "${SOURCE}")
endforeach()
foreach (TXT ${ARGS_TXT})
set(SOURCE ${CMAKE_CURRENT_SOURCE_DIR}/${TXT})
list(APPEND DEPENDS ${SOURCE})
list(APPEND COMMAND "-t" "${SOURCE}")
endforeach()
list(APPEND COMMAND ${ARGS_OUTPUT})
add_custom_command(COMMAND Python::Interpreter ARGS ${COMMAND}
DEPENDS Python::Interpreter ${BIN2H_EXECUTABLE} ${DEPENDS}
OUTPUT ${ARGS_OUTPUT})
endfunction()