Implement functional OpenGL 3.3 renderer

w/ crude batching
This commit is contained in:
2022-11-27 18:04:46 +11:00
parent e91404b02f
commit 5ee752669b
6 changed files with 531 additions and 23 deletions

10
src/frag.glsl Normal file
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@ -0,0 +1,10 @@
#version 330 core
out vec4 outColour;
uniform vec4 uColour;
void main()
{
outColour = uColour;
}