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SDL3 port
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@ -27,13 +27,6 @@ int InitDraw(SDL_Window* window);
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// subsystem is uninitialised.
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void QuitDraw(void);
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// Get the actual size of the canvas in pixels.
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//
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// Returns:
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// size struct with 'w' and 'h' set to the width &
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// height of the canvas in actual pixels.
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size GetDrawSizeInPixels(void);
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// Call on resize for backends that need manual viewport resizing.
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void SetDrawViewport(size size);
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