|
9fd2016999
|
metal: fix buffer overwrite flickering
|
2024-09-13 20:57:37 +10:00 |
|
|
2496f9e2a3
|
hack to fix runtime errors on macos when using global SDL2 framework
|
2023-10-07 09:55:27 +11:00 |
|
|
095a5fdba9
|
metal: Simplify buffer management & sync before present
|
2023-06-28 22:31:12 +10:00 |
|
|
a98640a9d8
|
Move backend stuff into folders, also forgot to define USE_METAL, oops
|
2023-06-28 20:54:37 +10:00 |
|
|
7db7f91563
|
minor cleanup
|
2023-06-28 19:54:41 +10:00 |
|
|
b72891a283
|
Split USE backends into separate targets
|
2023-06-28 19:52:14 +10:00 |
|
|
a75e480155
|
metal backend functional
|
2023-06-28 00:28:06 +10:00 |
|
|
8ce1cca1ef
|
fix small mistake in orthographic matrix setup (would've clobbered z axis if it was used)
|
2023-01-19 02:18:33 +11:00 |
|
|
284b7b32a6
|
Tweak geo shader values
|
2023-01-19 02:18:33 +11:00 |
|
|
4dc57b64d1
|
Rudimentary geometry shader-based line antialiasing
|
2023-01-19 02:18:33 +11:00 |
|
|
5ee752669b
|
Implement functional OpenGL 3.3 renderer
w/ crude batching
|
2023-01-19 02:18:33 +11:00 |
|
|
e91404b02f
|
Core profile renderer skeleton
|
2023-01-19 02:18:24 +11:00 |
|
|
dfd8f65111
|
Fix cheeky switch case fallthru
|
2023-01-18 23:44:01 +11:00 |
|
|
505e7b78d1
|
improve avatar wrapping
|
2022-11-18 20:56:09 +11:00 |
|
|
065fa979f3
|
src dir for reasons
|
2022-11-18 20:53:50 +11:00 |
|