#ifndef DRAW_H #define DRAW_H #include typedef struct SDL_Renderer SDL_Renderer; extern SDL_Renderer* rend; void SetDrawColour(uint32_t c); void DrawClear(void); void DrawPoint(int x, int y); void DrawRect(int x, int y, int w, int h); void DrawLine(int x1, int y1, int x2, int y2); void DrawCircle(int x, int y, int r); void DrawCircleSteps(int x, int y, int r, int steps); #endif//DRAW_H