#include "stick.h" #include "draw.h" extern inline void InitDefaults(StickState* p); vector RadialDeadzone(vector v, double min, double max) { double mag = sqrt(v.x * v.x + v.y * v.y); if (mag <= min) return (vector){0.0, 0.0}; if (mag >= max) return (vector){v.x / mag, v.y / mag}; double rescale = (mag - min) / (max - min); return (vector){v.x / mag * rescale, v.y / mag * rescale}; } vector DigitalEight(vector v, double angle, double deadzone) { vector res = {0, 0}; if (fabs(v.x) * angle > fabs(v.y)) { if (fabs(v.x) > deadzone) res.x = copysign(1.0, v.x); } else if (fabs(v.y) * angle > fabs(v.x)) { if (fabs(v.y) > deadzone) res.y = copysign(1.0, v.y); } else if (fabs(v.x) + fabs(v.y) > deadzone * (1.0 + angle)) { const double dscale = 1/sqrt(2); res.x = copysign(dscale, v.x); res.y = copysign(dscale, v.y); } return res; } static inline double AccelCurve(double x, double y) { return (x * (x + y)) / (1.0 + y); } vector ApplyAcceleration(vector v, double y) { double mag = sqrt(v.x * v.x + v.y * v.y); if (mag <= 0.0) return (vector){0.0, 0.0}; double curve = AccelCurve(mag, y); return (vector){v.x / mag * curve, v.y / mag * curve}; } extern inline void InitDefaults(StickState* p); void DrawAnalogue(const rect* win, StickState* p) { if (p->recalc) { p->compos = RadialDeadzone(p->rawpos, p->deadzone, 0.99); p->preaccel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y); p->compos = ApplyAcceleration(p->compos, p->accelpow); p->postacel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y); p->recalc = false; } double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE; // range rect SetDrawColour(MKGREY(0x3F, 0xFF)); const int rectSz = (int)round(size); DrawRect( win->x + (win->w - rectSz) / 2, win->y + (win->h - rectSz) / 2, rectSz, rectSz); const int ox = win->x + win->w / 2; const int oy = win->y + win->h / 2; // acceleration curve SetDrawColour(MKGREY(0x4F, 0xFF)); const int accelsamp = (int)(sqrt(size) * 4.20); const double step = 1.0 / (double)accelsamp; double y1 = AccelCurve(0.0, p->accelpow); for (int i = 1; i <= accelsamp; ++i) { double y2 = AccelCurve(step * i, p->accelpow); DrawLine( win->x + (int)(step * (i - 1) * size) + (win->w - (int)round(size)) / 2, win->y + (int)((1.0 - y1) * size) + (win->h - (int)round(size)) / 2, win->x + (int)(step * i * size) + (win->w - (int)round(size)) / 2, win->y + (int)((1.0 - y2) * size) + (win->h - (int)round(size)) / 2); y1 = y2; } const int tickerx = (int)((p->preaccel - 0.5) * size); const int tickery = (int)((0.5 - p->postacel) * size); SetDrawColour(0x2F3F1FFF); DrawLine( ox + tickerx, win->y + (win->h - (int)round(size)) / 2, ox + tickerx, win->y + (win->h + (int)round(size)) / 2); SetDrawColour(0x2F5F2FFF); DrawLine( win->x + (win->w - (int)round(size)) / 2, oy + tickery, win->x + (win->w + (int)round(size)) / 2, oy + tickery); // guide circle SetDrawColour(MKGREY(0x4F, 0xFF)); DrawCircle(ox, oy, (int)round(size) / 2); SetDrawColour(MKGREY(0x3F, 0xFF)); DrawCircle(ox, oy, (int)round(p->deadzone * size) / 2); // 0,0 line axis' SetDrawColour(MKGREY(0x2F, 0xFF)); DrawLine( win->x, oy, win->x + win->w, oy); DrawLine( ox, win->y, ox, win->y + win->h); // compensated position SetDrawColour(0x1FFF1FFF); DrawCircleSteps( ox + (int)round(p->compos.x * size / 2.0), oy + (int)round(p->compos.y * size / 2.0), 8, 16); DrawPoint( ox + (int)round(p->compos.x * size / 2.0), oy + (int)round(p->compos.y * size / 2.0)); // raw position SetDrawColour(WHITE); DrawLine( ox + (int)round(p->rawpos.x * size / 2.0) - 4, oy + (int)round(p->rawpos.y * size / 2.0), ox + (int)round(p->rawpos.x * size / 2.0) + 4, oy + (int)round(p->rawpos.y * size / 2.0)); DrawLine( ox + (int)round(p->rawpos.x * size / 2.0), oy + (int)round(p->rawpos.y * size / 2.0) - 4, ox + (int)round(p->rawpos.x * size / 2.0), oy + (int)round(p->rawpos.y * size / 2.0) + 4); } void DrawDigital(const rect* win, StickState* p) { if (p->recalc) { p->compos = DigitalEight(p->rawpos, p->digiangle, p->digideadzone); p->recalc = false; } const double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE; // range rect SetDrawColour(MKGREY(0x3F, 0xFF)); const int rectSz = (int)round(size); DrawRect( win->x + (win->w - rectSz) / 2, win->y + (win->h - rectSz) / 2, rectSz, rectSz); // window centre const int ox = win->x + win->w / 2; const int oy = win->y + win->h / 2; // guide circle SetDrawColour(MKGREY(0x4F, 0xFF)); DrawCircle(ox, oy, (int)round(size) / 2); // 0,0 line axis' SetDrawColour(MKGREY(0x2F, 0xFF)); DrawLine( win->x, oy, win->x + win->w, oy); DrawLine( ox, win->y, ox, win->y + win->h); // calcuate points for the zone previews const double outerinvmag = 1.0 / sqrt(1.0 + p->digiangle * p->digiangle); const int outh = (int)round((size * outerinvmag) / 2.0); const int outq = (int)round((size * outerinvmag) / 2.0 * p->digiangle); const int innh = (int)round(p->digideadzone * size / 2.0); const int innq = (int)round(p->digideadzone * size / 2.0 * p->digiangle); SetDrawColour(MKGREY(0x3F, 0xFF)); // angles preview DrawLine(ox - outq, oy - outh, ox - innq, oy - innh); DrawLine(ox + outq, oy - outh, ox + innq, oy - innh); DrawLine(ox + outh, oy - outq, ox + innh, oy - innq); DrawLine(ox + outh, oy + outq, ox + innh, oy + innq); DrawLine(ox + outq, oy + outh, ox + innq, oy + innh); DrawLine(ox - outq, oy + outh, ox - innq, oy + innh); DrawLine(ox - outh, oy + outq, ox - innh, oy + innq); DrawLine(ox - outh, oy - outq, ox - innh, oy - innq); // deadzone octagon DrawLine(ox - innq, oy - innh, ox + innq, oy - innh); DrawLine(ox + innq, oy - innh, ox + innh, oy - innq); DrawLine(ox + innh, oy - innq, ox + innh, oy - innq); DrawLine(ox + innh, oy - innq, ox + innh, oy + innq); DrawLine(ox + innh, oy + innq, ox + innq, oy + innh); DrawLine(ox + innq, oy + innh, ox - innq, oy + innh); DrawLine(ox - innq, oy + innh, ox - innh, oy + innq); DrawLine(ox - innh, oy + innq, ox - innh, oy - innq); DrawLine(ox - innh, oy - innq, ox - innq, oy - innh); // compensated position SetDrawColour(0x1FFF1FFF); DrawCircleSteps( ox + (int)round(p->compos.x * size / 2.0), oy + (int)round(p->compos.y * size / 2.0), 8, 16); DrawPoint( ox + (int)round(p->compos.x * size / 2.0), oy + (int)round(p->compos.y * size / 2.0)); // raw position SetDrawColour(WHITE); DrawLine( ox + (int)round(p->rawpos.x * size / 2.0) - 4, oy + (int)round(p->rawpos.y * size / 2.0), ox + (int)round(p->rawpos.x * size / 2.0) + 4, oy + (int)round(p->rawpos.y * size / 2.0)); DrawLine( ox + (int)round(p->rawpos.x * size / 2.0), oy + (int)round(p->rawpos.y * size / 2.0) - 4, ox + (int)round(p->rawpos.x * size / 2.0), oy + (int)round(p->rawpos.y * size / 2.0) + 4); }