mirror of
https://github.com/GayPizzaSpecifications/padlab.git
synced 2025-08-03 21:21:33 +00:00
572 lines
15 KiB
C
572 lines
15 KiB
C
#include "maths.h"
|
|
#include <SDL.h>
|
|
#include <stdio.h>
|
|
#include <stdbool.h>
|
|
|
|
#define CAPTION "PadLab"
|
|
#define WINDOW_WIDTH 512
|
|
#define WINDOW_HEIGHT 288
|
|
|
|
#define DISPLAY_SCALE 0.8889
|
|
|
|
SDL_Window* window = NULL;
|
|
SDL_Renderer* rend = NULL;
|
|
SDL_JoystickID joyid = -1;
|
|
SDL_GameController* pad = NULL;
|
|
|
|
bool UseGamepad(int a_joyid)
|
|
{
|
|
pad = SDL_GameControllerOpen(a_joyid);
|
|
joyid = SDL_JoystickGetDeviceInstanceID(a_joyid);
|
|
if (pad != NULL)
|
|
{
|
|
printf("using gamepad #%d, \"%s\"\n", a_joyid, SDL_GameControllerName(pad));
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void DrawCircle(int x, int y, int r, int steps)
|
|
{
|
|
double stepsz = (TAU) / steps;
|
|
int lastx = r;
|
|
int lasty = 0;
|
|
for (int i = 0; i <= steps; ++i)
|
|
{
|
|
const double mag = (double)r;
|
|
int ofsx = (int)round(cos(stepsz * i) * mag);
|
|
int ofsy = (int)round(sin(stepsz * i) * mag);
|
|
|
|
SDL_RenderDrawLine(rend,
|
|
x + lastx, y + lasty,
|
|
x + ofsx, y + ofsy);
|
|
|
|
lastx = ofsx;
|
|
lasty = ofsy;
|
|
}
|
|
}
|
|
|
|
vector RadialDeadzone(vector v, double min, double max)
|
|
{
|
|
double mag = sqrt(v.x * v.x + v.y * v.y);
|
|
if (mag == 0.0 || mag < min)
|
|
{
|
|
return (vector){0.0, 0.0};
|
|
}
|
|
else if (mag > max)
|
|
{
|
|
return (vector){v.x / mag, v.y / mag};
|
|
}
|
|
else
|
|
{
|
|
double rescale = (mag - min) / (max - min);
|
|
return (vector){v.x / mag * rescale, v.y / mag * rescale};
|
|
}
|
|
}
|
|
|
|
vector DigitalEight(vector v, double angle, double deadzone)
|
|
{
|
|
vector res = {0, 0};
|
|
|
|
if (fabs(v.x) * angle > fabs(v.y))
|
|
{
|
|
if (fabs(v.x) > deadzone)
|
|
res.x = copysign(1.0, v.x);
|
|
}
|
|
else if (fabs(v.y) * angle > fabs(v.x))
|
|
{
|
|
if (fabs(v.y) > deadzone)
|
|
res.y = copysign(1.0, v.y);
|
|
}
|
|
else if (fabs(v.x) + fabs(v.y) > deadzone * (1.0 + angle))
|
|
{
|
|
const double dscale = 1/sqrt(2);
|
|
res.x = copysign(dscale, v.x);
|
|
res.y = copysign(dscale, v.y);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
vector ApplyAcceleration(vector v, double y)
|
|
{
|
|
double mag = sqrt(v.x * v.x + v.y * v.y);
|
|
if (mag > 0.0)
|
|
{
|
|
double curve = AccelCurve(mag, y);
|
|
return (vector){v.x / mag * curve, v.y / mag * curve};
|
|
}
|
|
else
|
|
{
|
|
return (vector){0.0, 0.0};
|
|
}
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
// common
|
|
vector rawpos, compos;
|
|
bool recalc;
|
|
|
|
// analogue
|
|
double preaccel, postacel;
|
|
double accelpow;
|
|
double deadzone;
|
|
|
|
// digital
|
|
double digiangle;
|
|
double digideadzone;
|
|
} StickState;
|
|
|
|
void InitDefaults(StickState* p)
|
|
{
|
|
p->rawpos = (vector){0.0, 0.0};
|
|
p->compos = (vector){0.0, 0.0};
|
|
|
|
p->recalc = true;
|
|
p->preaccel = 0.0;
|
|
p->postacel = 0.0;
|
|
p->accelpow = 1.25;
|
|
p->deadzone = 0.125;
|
|
|
|
p->digiangle = sqrt(2.0) - 1.0;
|
|
p->digideadzone = 0.5;
|
|
}
|
|
|
|
void DrawAnalogue(const SDL_Rect* win, StickState* p)
|
|
{
|
|
if (p->recalc)
|
|
{
|
|
p->compos = RadialDeadzone(p->rawpos, p->deadzone, 0.99);
|
|
p->preaccel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y);
|
|
p->compos = ApplyAcceleration(p->compos, p->accelpow);
|
|
p->postacel = sqrt(p->compos.x * p->compos.x + p->compos.y * p->compos.y);
|
|
|
|
p->recalc = false;
|
|
}
|
|
|
|
SDL_Rect rect;
|
|
double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE;
|
|
|
|
// range rect
|
|
SDL_SetRenderDrawColor(rend, 0x3F, 0x3F, 0x3F, 0xFF);
|
|
rect.w = rect.h = (int)round(size);
|
|
rect.x = win->x + (win->w - rect.w) / 2;
|
|
rect.y = win->y + (win->h - rect.h) / 2;
|
|
SDL_RenderDrawRect(rend, &rect);
|
|
|
|
const int ox = win->x + win->w / 2;
|
|
const int oy = win->y + win->h / 2;
|
|
|
|
// acceleration curve
|
|
SDL_SetRenderDrawColor(rend, 0x4F, 0x4F, 0x4F, 0xFF);
|
|
const int accelsamp = (int)(sqrt(size) * 4.20);
|
|
const double step = 1.0 / (double)accelsamp;
|
|
double y1 = AccelCurve(0.0, p->accelpow);
|
|
for (int i = 1; i <= accelsamp; ++i)
|
|
{
|
|
double y2 = AccelCurve(step * i, p->accelpow);
|
|
SDL_RenderDrawLine(rend,
|
|
win->x + (int)(step * (i - 1) * size) + (win->w - (int)round(size)) / 2,
|
|
win->y + (int)((1.0 - y1) * size) + (win->h - (int)round(size)) / 2,
|
|
win->x + (int)(step * i * size) + (win->w - (int)round(size)) / 2,
|
|
win->y + (int)((1.0 - y2) * size) + (win->h - (int)round(size)) / 2);
|
|
y1 = y2;
|
|
}
|
|
const int tickerx = (int)((p->preaccel - 0.5) * size);
|
|
const int tickery = (int)((0.5 - p->postacel) * size);
|
|
SDL_SetRenderDrawColor(rend, 0x2F, 0x3F, 0x1F, 0xFF);
|
|
SDL_RenderDrawLine(rend,
|
|
ox + tickerx,
|
|
win->y + (win->h - (int)round(size)) / 2,
|
|
ox + tickerx,
|
|
win->y + (win->h + (int)round(size)) / 2);
|
|
SDL_SetRenderDrawColor(rend, 0x2F, 0x5F, 0x2F, 0xFF);
|
|
SDL_RenderDrawLine(rend,
|
|
win->x + (win->w - (int)round(size)) / 2,
|
|
oy + tickery,
|
|
win->x + (win->w + (int)round(size)) / 2,
|
|
oy + tickery);
|
|
|
|
// guide circle
|
|
SDL_SetRenderDrawColor(rend, 0x4F, 0x4F, 0x4F, 0xFF);
|
|
DrawCircle(
|
|
ox, oy,
|
|
(int)round(size) / 2, (int)(sqrt(size) * 8.0));
|
|
|
|
SDL_SetRenderDrawColor(rend, 0x3F, 0x3F, 0x3F, 0xFF);
|
|
DrawCircle(
|
|
ox, oy,
|
|
(int)round(p->deadzone * size) / 2, (int)(sqrt(size) * 2.0));
|
|
|
|
// 0,0 line axis'
|
|
SDL_SetRenderDrawColor(rend, 0x2F, 0x2F, 0x2F, 0xFF);
|
|
SDL_RenderDrawLine(rend,
|
|
win->x,
|
|
oy,
|
|
win->x + win->w,
|
|
oy);
|
|
SDL_RenderDrawLine(rend,
|
|
ox,
|
|
win->y,
|
|
ox,
|
|
win->y + win->h);
|
|
|
|
// compensated position
|
|
SDL_SetRenderDrawColor(rend, 0x1F, 0xFF, 0x1F, 0xFF);
|
|
DrawCircle(
|
|
ox + (int)round(p->compos.x * size / 2.0),
|
|
oy + (int)round(p->compos.y * size / 2.0),
|
|
8, 16);
|
|
SDL_RenderDrawPoint(rend,
|
|
ox + (int)round(p->compos.x * size / 2.0),
|
|
oy + (int)round(p->compos.y * size / 2.0));
|
|
|
|
// raw position
|
|
SDL_SetRenderDrawColor(rend, 0xFF, 0xFF, 0xFF, 0xFF);
|
|
SDL_RenderDrawLine(rend,
|
|
ox + (int)round(p->rawpos.x * size / 2.0) - 4,
|
|
oy + (int)round(p->rawpos.y * size / 2.0),
|
|
ox + (int)round(p->rawpos.x * size / 2.0) + 4,
|
|
oy + (int)round(p->rawpos.y * size / 2.0));
|
|
SDL_RenderDrawLine(rend,
|
|
ox + (int)round(p->rawpos.x * size / 2.0),
|
|
oy + (int)round(p->rawpos.y * size / 2.0) - 4,
|
|
ox + (int)round(p->rawpos.x * size / 2.0),
|
|
oy + (int)round(p->rawpos.y * size / 2.0) + 4);
|
|
}
|
|
|
|
void DrawDigital(const SDL_Rect* win, StickState* p)
|
|
{
|
|
if (p->recalc)
|
|
{
|
|
p->compos = DigitalEight(p->rawpos, p->digiangle, p->digideadzone);
|
|
p->recalc = false;
|
|
}
|
|
|
|
SDL_Rect rect;
|
|
const double size = (double)(win->w > win->h ? win->h : win->w) * DISPLAY_SCALE;
|
|
|
|
// range rect
|
|
SDL_SetRenderDrawColor(rend, 0x3F, 0x3F, 0x3F, 0xFF);
|
|
rect.w = rect.h = (int)round(size);
|
|
rect.x = win->x + (win->w - rect.w) / 2;
|
|
rect.y = win->y + (win->h - rect.h) / 2;
|
|
SDL_RenderDrawRect(rend, &rect);
|
|
|
|
// window centre
|
|
const int ox = win->x + win->w / 2;
|
|
const int oy = win->y + win->h / 2;
|
|
|
|
// guide circle
|
|
SDL_SetRenderDrawColor(rend, 0x4F, 0x4F, 0x4F, 0xFF);
|
|
DrawCircle(ox, oy,
|
|
(int)round(size) / 2, (int)(sqrt(size) * 8.0));
|
|
|
|
// 0,0 line axis'
|
|
SDL_SetRenderDrawColor(rend, 0x2F, 0x2F, 0x2F, 0xFF);
|
|
SDL_RenderDrawLine(rend,
|
|
win->x,
|
|
oy,
|
|
win->x + win->w,
|
|
oy);
|
|
SDL_RenderDrawLine(rend,
|
|
ox,
|
|
win->y,
|
|
ox,
|
|
win->y + win->h);
|
|
|
|
// calcuate points for the zone previews
|
|
const double outerinvmag = 1.0 / sqrt(1.0 + p->digiangle * p->digiangle);
|
|
const int outh = (int)round((size * outerinvmag) / 2.0);
|
|
const int outq = (int)round((size * outerinvmag) / 2.0 * p->digiangle);
|
|
const int innh = (int)round(p->digideadzone * size / 2.0);
|
|
const int innq = (int)round(p->digideadzone * size / 2.0 * p->digiangle);
|
|
|
|
SDL_SetRenderDrawColor(rend, 0x3F, 0x3F, 0x3F, 0xFF);
|
|
|
|
// angles preview
|
|
SDL_RenderDrawLine(rend, ox - outq, oy - outh, ox - innq, oy - innh);
|
|
SDL_RenderDrawLine(rend, ox + outq, oy - outh, ox + innq, oy - innh);
|
|
SDL_RenderDrawLine(rend, ox + outh, oy - outq, ox + innh, oy - innq);
|
|
SDL_RenderDrawLine(rend, ox + outh, oy + outq, ox + innh, oy + innq);
|
|
SDL_RenderDrawLine(rend, ox + outq, oy + outh, ox + innq, oy + innh);
|
|
SDL_RenderDrawLine(rend, ox - outq, oy + outh, ox - innq, oy + innh);
|
|
SDL_RenderDrawLine(rend, ox - outh, oy + outq, ox - innh, oy + innq);
|
|
SDL_RenderDrawLine(rend, ox - outh, oy - outq, ox - innh, oy - innq);
|
|
|
|
// deadzone octagon
|
|
SDL_RenderDrawLine(rend, ox - innq, oy - innh, ox + innq, oy - innh);
|
|
SDL_RenderDrawLine(rend, ox + innq, oy - innh, ox + innh, oy - innq);
|
|
SDL_RenderDrawLine(rend, ox + innh, oy - innq, ox + innh, oy - innq);
|
|
SDL_RenderDrawLine(rend, ox + innh, oy - innq, ox + innh, oy + innq);
|
|
SDL_RenderDrawLine(rend, ox + innh, oy + innq, ox + innq, oy + innh);
|
|
SDL_RenderDrawLine(rend, ox + innq, oy + innh, ox - innq, oy + innh);
|
|
SDL_RenderDrawLine(rend, ox - innq, oy + innh, ox - innh, oy + innq);
|
|
SDL_RenderDrawLine(rend, ox - innh, oy + innq, ox - innh, oy - innq);
|
|
SDL_RenderDrawLine(rend, ox - innh, oy - innq, ox - innq, oy - innh);
|
|
|
|
// compensated position
|
|
SDL_SetRenderDrawColor(rend, 0x1F, 0xFF, 0x1F, 0xFF);
|
|
DrawCircle(
|
|
ox + (int)round(p->compos.x * size / 2.0),
|
|
oy + (int)round(p->compos.y * size / 2.0),
|
|
8, 16);
|
|
SDL_RenderDrawPoint(rend,
|
|
ox + (int)round(p->compos.x * size / 2.0),
|
|
oy + (int)round(p->compos.y * size / 2.0));
|
|
|
|
// raw position
|
|
SDL_SetRenderDrawColor(rend, 0xFF, 0xFF, 0xFF, 0xFF);
|
|
SDL_RenderDrawLine(rend,
|
|
ox + (int)round(p->rawpos.x * size / 2.0) - 4,
|
|
oy + (int)round(p->rawpos.y * size / 2.0),
|
|
ox + (int)round(p->rawpos.x * size / 2.0) + 4,
|
|
oy + (int)round(p->rawpos.y * size / 2.0));
|
|
SDL_RenderDrawLine(rend,
|
|
ox + (int)round(p->rawpos.x * size / 2.0),
|
|
oy + (int)round(p->rawpos.y * size / 2.0) - 4,
|
|
ox + (int)round(p->rawpos.x * size / 2.0),
|
|
oy + (int)round(p->rawpos.y * size / 2.0) + 4);
|
|
}
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
int res;
|
|
|
|
res = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER);
|
|
if (res < 0)
|
|
goto error;
|
|
|
|
const int winpos = SDL_WINDOWPOS_CENTERED;
|
|
const int winflg = SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
|
|
int winw = WINDOW_WIDTH;
|
|
int winh = WINDOW_HEIGHT;
|
|
window = SDL_CreateWindow(CAPTION, winpos, winpos, winw, winh, winflg);
|
|
if (window == NULL)
|
|
{
|
|
res = -1;
|
|
goto error;
|
|
}
|
|
|
|
const int rendflags = SDL_RENDERER_PRESENTVSYNC;
|
|
rend = SDL_CreateRenderer(window, -1, rendflags);
|
|
if (rend == NULL)
|
|
{
|
|
res = -1;
|
|
goto error;
|
|
}
|
|
|
|
int rw, rh;
|
|
SDL_GetRendererOutputSize(rend, &rw, &rh);
|
|
|
|
if ((res = SDL_GameControllerAddMappingsFromFile("gamecontrollerdb.txt")) != -1)
|
|
printf("read %d mappings from gamecontrollerdb.txt\n", res);
|
|
for (int i = 0; i < SDL_NumJoysticks(); ++i)
|
|
{
|
|
if (SDL_IsGameController(i))
|
|
{
|
|
if (UseGamepad(i))
|
|
break;
|
|
}
|
|
}
|
|
|
|
vector plrpos = {10.0, 10.0};
|
|
StickState stickl, stickr;
|
|
InitDefaults(&stickl);
|
|
InitDefaults(&stickr);
|
|
|
|
bool running = true;
|
|
bool repaint = true;
|
|
bool showavatar = false;
|
|
uint32_t tickslast = SDL_GetTicks();
|
|
int side = 0;
|
|
|
|
while (running)
|
|
{
|
|
//FIXME: probably doesn't matter but this isn't very precise
|
|
const uint32_t ticks = SDL_GetTicks();
|
|
const double framedelta = (double)(ticks - tickslast);
|
|
tickslast = ticks;
|
|
|
|
SDL_Event event;
|
|
bool onevent = false;
|
|
if (!showavatar || (stickl.compos.x == 0.0 && stickl.compos.y == 0.0))
|
|
{
|
|
onevent = SDL_WaitEvent(&event) != 0;
|
|
}
|
|
else
|
|
{
|
|
onevent = SDL_PollEvent(&event) > 0;
|
|
repaint = true;
|
|
}
|
|
if (onevent)
|
|
{
|
|
do
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case (SDL_KEYDOWN):
|
|
if (event.key.keysym.sym == SDLK_ESCAPE)
|
|
{
|
|
running = false;
|
|
}
|
|
else if (event.key.keysym.sym == SDLK_e)
|
|
{
|
|
showavatar = !showavatar;
|
|
repaint = true;
|
|
}
|
|
break;
|
|
|
|
case (SDL_CONTROLLERBUTTONDOWN):
|
|
if (event.cbutton.button == SDL_CONTROLLER_BUTTON_BACK)
|
|
{
|
|
showavatar = !showavatar;
|
|
repaint = true;
|
|
}
|
|
break;
|
|
|
|
case (SDL_QUIT):
|
|
running = false;
|
|
break;
|
|
|
|
case (SDL_WINDOWEVENT):
|
|
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
|
|
{
|
|
winw = event.window.data1;
|
|
winh = event.window.data2;
|
|
SDL_GetRendererOutputSize(rend, &rw, &rh);
|
|
repaint = true;
|
|
}
|
|
else if (event.window.event == SDL_WINDOWEVENT_EXPOSED)
|
|
{
|
|
repaint = true;
|
|
}
|
|
break;
|
|
|
|
case (SDL_CONTROLLERAXISMOTION):
|
|
if (event.caxis.which == joyid)
|
|
{
|
|
if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
|
|
{
|
|
stickl.rawpos.x = (vec_t)event.caxis.value / (vec_t)0x7FFF;
|
|
repaint = stickl.recalc = true;
|
|
}
|
|
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
|
|
{
|
|
stickl.rawpos.y = (vec_t)event.caxis.value / (vec_t)0x7FFF;
|
|
repaint = stickl.recalc = true;
|
|
}
|
|
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTX)
|
|
{
|
|
stickr.rawpos.x = (vec_t)event.caxis.value / (vec_t)0x7FFF;
|
|
repaint = stickr.recalc = true;
|
|
}
|
|
else if (event.caxis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
|
|
{
|
|
stickr.rawpos.y = (vec_t)event.caxis.value / (vec_t)0x7FFF;
|
|
repaint = stickr.recalc = true;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case (SDL_MOUSEBUTTONDOWN):
|
|
if (event.button.state & (SDL_BUTTON_LMASK | SDL_BUTTON_RMASK ))
|
|
{
|
|
side = (event.button.x > winw / 2) ? 1 : 0;
|
|
}
|
|
break;
|
|
|
|
case (SDL_MOUSEMOTION):
|
|
if (event.motion.state & SDL_BUTTON_LMASK)
|
|
{
|
|
const double hwinw = winw / 2.0;
|
|
const double dispscale = 1.0 / (((hwinw > winh) ? winh : hwinw) * DISPLAY_SCALE / 2.0);
|
|
const vector newpos = {
|
|
CLAMP(((double)event.motion.x - hwinw / 2.0 - hwinw * side) * dispscale, -1.0, 1.0),
|
|
CLAMP(((double)event.motion.y - winh / 2.0) * dispscale, -1.0, 1.0) };
|
|
|
|
StickState* stick = side ? &stickr : &stickl;
|
|
stick->rawpos = newpos;
|
|
repaint = stick->recalc = true;
|
|
}
|
|
else if (event.motion.state & SDL_BUTTON_RMASK)
|
|
{
|
|
const double hwinw = winw / 2.0;
|
|
const double valx = SATURATE(1.0 - (double)event.motion.x / (double)hwinw);
|
|
const double valy = SATURATE(1.0 - (double)event.motion.y / (double)winh);
|
|
|
|
if (side == 0)
|
|
{
|
|
stickl.digiangle = valx;
|
|
stickl.digideadzone = valy;
|
|
repaint = stickl.recalc = true;
|
|
}
|
|
else
|
|
{
|
|
//p2.accelpow = valy * valy * valy * 32;
|
|
stickr.accelpow = pow(valy * 3, 1.0 + valy * 3);
|
|
repaint = stickr.recalc = true;
|
|
}
|
|
}
|
|
|
|
case (SDL_CONTROLLERDEVICEADDED):
|
|
if (pad == NULL)
|
|
UseGamepad(event.cdevice.which);
|
|
break;
|
|
case (SDL_CONTROLLERDEVICEREMOVED):
|
|
if (pad != NULL && event.cdevice.which == joyid)
|
|
{
|
|
SDL_GameControllerClose(pad);
|
|
pad = NULL;
|
|
printf("active gamepad was removed\n");
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
while (SDL_PollEvent(&event) > 0);
|
|
}
|
|
|
|
if (repaint)
|
|
{
|
|
// background
|
|
SDL_SetRenderDrawColor(rend, 0x1F, 0x1F, 0x1F, 0xFF);
|
|
SDL_RenderClear(rend);
|
|
|
|
const int hrw = rw / 2;
|
|
DrawDigital(&(SDL_Rect){ 0, 0, hrw, rh }, &stickl);
|
|
DrawAnalogue(&(SDL_Rect){hrw, 0, hrw, rh}, &stickr);
|
|
|
|
// test player thingo
|
|
if (showavatar)
|
|
{
|
|
SDL_Rect rect;
|
|
|
|
plrpos = VecAdd(plrpos, VecScale(stickl.compos, framedelta * 0.5));
|
|
plrpos.x = pfmod(plrpos.x, rw);
|
|
plrpos.y = pfmod(plrpos.y, rh);
|
|
|
|
SDL_SetRenderDrawColor(rend, 0xFF, 0x00, 0x00, 0xFF);
|
|
rect.w = rect.h = 32;
|
|
rect.x = (int)plrpos.x - rect.w / 2;
|
|
rect.y = (int)plrpos.y - rect.h / 2;
|
|
SDL_RenderDrawRect(rend, &rect);
|
|
}
|
|
|
|
SDL_RenderPresent(rend);
|
|
repaint = false;
|
|
}
|
|
}
|
|
|
|
res = 0;
|
|
error:
|
|
SDL_GameControllerClose(pad);
|
|
SDL_DestroyRenderer(rend);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
return res;
|
|
}
|