/* Just enough SDL2 to run game of life */ // SDL.h export let SDL_INIT_VIDEO = 32 export func SDL_Init(flags) native ffi "SDL2:SDL_Init:int:unsigned int" export func SDL_Quit() native ffi "SDL2:SDL_Quit:void" // SDL_video.h export let SDL_WINDOW_ALLOW_HIGHDPI = 8192 export let SDL_WINDOWPOS_UNDEFINED_MASK = 536805376 export func SDL_WINDOWPOS_UNDEFINED_DISPLAY(x) { SDL_WINDOWPOS_UNDEFINED_MASK | x } export let SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) export let SDL_WINDOWPOS_CENTERED_MASK = 805240832 export func SDL_WINDOWPOS_CENTERED_DISPLAY(x) { SDL_WINDOWPOS_CENTERED_MASK | x } export let SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED_DISPLAY(0) export func SDL_CreateWindow(title, x, y, w, h, flags) native ffi "SDL2:SDL_CreateWindow:void*:char*,int,int,int,int,unsigned int" export func SDL_DestroyWindow(window) native ffi "SDL2:SDL_DestroyWindow:void:void*" // SDL_event.h export func SDL_PumpEvents() native ffi "SDL2:SDL_PumpEvents:void" export func SDL_WaitEvent(event) native ffi "SDL2:SDL_WaitEvent:int:void*" // SDL_keyboard.h export let KMOD_NONE = 0 export let KMOD_LSHIFT = 1 export let KMOD_RSHIFT = 2 export let KMOD_LCTRL = 64 export let KMOD_RCTRL = 128 export let KMOD_LALT = 256 export let KMOD_RALT = 512 export let KMOD_LGUI = 1024 export let KMOD_RGUI = 2048 export let KMOD_NUM = 4096 export let KMOD_MODE = 16384 export let KMOD_CAPS = 8192 export let KMOD_SCROLL = 32768 export func SDL_GetModState() native ffi "SDL2:SDL_GetModState:int" // SDL_renderer.h export let SDL_RENDERER_PRESENTVSYNC = 4 export func SDL_CreateRenderer(window, index, flags) native ffi "SDL2:SDL_CreateRenderer:void*:void*,int,unsigned int" export func SDL_DestroyRenderer(renderer) native ffi "SDL2:SDL_DestroyRenderer:void:void*" export func SDL_RenderSetLogicalSize(renderer, w, h) native ffi "SDL2:SDL_RenderSetLogicalSize:int:void*,int,int" export func SDL_RenderPresent(renderer) native ffi "SDL2:SDL_RenderPresent:void:void*" export func SDL_SetRenderDrawColor(renderer, r, g, b, a) native ffi "SDL2:SDL_SetRenderDrawColor:int:void*,unsigned int,unsigned int,unsigned int,unsigned int" export func SDL_RenderClear(renderer) native ffi "SDL2:SDL_RenderClear:int:void*" export func SDL_RenderDrawLine(renderer, x1, y1, x2, y2) native ffi "SDL2:SDL_RenderDrawLine:int:void*,int,int,int,int" // SDL_hints.h export let SDL_HINT_RENDER_LOGICAL_SIZE_MODE = "SDL_RENDER_LOGICAL_SIZE_MODE" export func SDL_SetHint(name, value) native ffi "SDL2:SDL_SetHint:int:char*,char*"