pork/examples/gameoflife/gameoflife.pork

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import local SDL2
let cellSize = 16
let gridWidth = 64
let gridHeight = 40
func clearScreen(renderer) {
SDL_SetRenderDrawColor(renderer, 240, 181, 84, 255)
SDL_RenderClear(renderer)
}
func drawGrid(renderer) {
let w = cellSize * gridWidth
let h = cellSize * gridHeight
SDL_SetRenderDrawColor(renderer, 243, 232, 115, 255)
var i = 1
while i < gridWidth {
let x = i * cellSize
SDL_RenderDrawLine(renderer, x, 0, x, h)
i++
}
i = 1
while i < gridHeight {
let y = i * cellSize
SDL_RenderDrawLine(renderer, 0, y, w, y)
i++
}
}
func drawCells(renderer, cells, swap) {
SDL_SetRenderDrawColor(renderer, 89, 145, 57, 255)
var i = 0
var iy = 0
while iy < gridHeight {
var ix = 0
while ix < gridWidth {
let mask = if swap { 2 } else { 1 }
if (cells[i] & mask) == mask {
let x = ix * cellSize
let y = iy * cellSize
SDL_RenderDrawLine(renderer, x, y, x + cellSize, y)
SDL_RenderDrawLine(renderer, x, y + cellSize, x + cellSize, y + cellSize)
SDL_RenderDrawLine(renderer, x, y, x, y + cellSize)
SDL_RenderDrawLine(renderer, x + cellSize, y, x + cellSize, y + cellSize)
SDL_RenderDrawLine(renderer, x, y, x + cellSize, y + cellSize)
SDL_RenderDrawLine(renderer, x + cellSize, y, x, y + cellSize)
}
i++
ix++
}
iy++
}
}
func createCellGrid() {
let numCells = gridWidth * gridHeight
listInitWith(numCells, 0)
}
func getCell(cells, swap, x, y) {
if (x >= 0) and (y >= 0) and (x < gridWidth) and (y < gridHeight) {
let mask = if swap { 2 } else { 1 }
(cells[x + y * gridWidth] & mask) != 0
} else {
false
}
}
func setCell(cells, swap, x, y, state) {
if (x >= 0) and (y >= 0) and (x < gridWidth) and (y < gridHeight) {
let mask = if swap { 2 } else { 1 }
let idx = x + y * gridWidth
let value = cells[idx]
if state { listSet(cells, idx, value | mask) }
else { listSet(cells, idx, value & (~mask)) }
}
}
func countNeighbours(cells, swap, x, y) {
var count = 0
if getCell(cells, swap, x, y - 1) { count++ }
if getCell(cells, swap, x + 1, y - 1) { count++ }
if getCell(cells, swap, x + 1, y) { count++ }
if getCell(cells, swap, x + 1, y + 1) { count++ }
if getCell(cells, swap, x, y + 1) { count++ }
if getCell(cells, swap, x - 1, y + 1) { count++ }
if getCell(cells, swap, x - 1, y) { count++ }
if getCell(cells, swap, x - 1, y - 1) { count++ }
count
}
func gameOfLife(cells, swap) {
var iy = 0
while iy < gridHeight {
var ix = 0
while ix < gridWidth {
let neighbours = countNeighbours(cells, not swap, ix, iy)
let live = if getCell(cells, not swap, ix, iy) {
(neighbours == 2) or (neighbours == 3)
} else {
neighbours == 3
}
setCell(cells, swap, ix, iy, live)
ix++
}
iy++
}
}
func createGosperGun(cells, swap, x, y) {
for i in [
[ 1, 5], [ 2, 5], [ 1, 6], [ 2, 6], [11, 5], [11, 6], [11, 7], [12, 4],
[12, 8], [13, 3], [14, 3], [13, 9], [14, 9], [15, 6], [16, 4], [16, 8],
[17, 5], [17, 6], [17, 7], [18, 6], [18, 6], [21, 3], [22, 3], [21, 4],
[22, 4], [21, 5], [22, 5], [23, 2], [23, 6], [25, 1], [25, 2], [25, 6],
[25, 7], [35, 3], [36, 3], [35, 4], [36, 4]
] {
setCell(cells, false,
x + i[0],
y + i[1],
true)
}
}
export func main() {
SDL_Init(SDL_INIT_VIDEO)
let winWidth = cellSize * gridWidth
let winHeight = cellSize * gridHeight
let window = SDL_CreateWindow(
"Game of Swine",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
winWidth, winHeight,
SDL_WINDOW_ALLOW_HIGHDPI)
SDL_SetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE, "letterbox")
let rend = SDL_CreateRenderer(window, -1, SDL_RENDERER_PRESENTVSYNC)
SDL_RenderSetLogicalSize(rend, winWidth, winHeight)
let cells = createCellGrid()
createGosperGun(cells, false, 1, 1)
var page = false
var running = true
while running {
SDL_WaitEvent(None)
let modifiers = SDL_GetModState()
if (modifiers & KMOD_RSHIFT) == KMOD_RSHIFT { running = false }
clearScreen(rend)
drawGrid(rend)
drawCells(rend, cells, page)
if (modifiers & KMOD_LSHIFT) != KMOD_LSHIFT {
page = not page
gameOfLife(cells, page)
}
SDL_RenderPresent(rend)
SDL_PumpEvents()
}
SDL_DestroyRenderer(rend)
SDL_DestroyWindow(window)
SDL_Quit()
}