mirror of
https://github.com/GayPizzaSpecifications/pork.git
synced 2025-08-03 21:21:33 +00:00
90 lines
2.5 KiB
Plaintext
90 lines
2.5 KiB
Plaintext
/* Just enough SDL2 to run game of life */
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// SDL.h
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export let SDL_INIT_VIDEO = 32
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export func SDL_Init(flags)
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native ffi "SDL2:SDL_Init:int:unsigned int"
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export func SDL_Quit()
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native ffi "SDL2:SDL_Quit:void"
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// SDL_video.h
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export let SDL_WINDOW_ALLOW_HIGHDPI = 8192
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export let SDL_WINDOWPOS_UNDEFINED_MASK = 536805376
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export func SDL_WINDOWPOS_UNDEFINED_DISPLAY(x) { SDL_WINDOWPOS_UNDEFINED_MASK | x }
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export let SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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export let SDL_WINDOWPOS_CENTERED_MASK = 805240832
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export func SDL_WINDOWPOS_CENTERED_DISPLAY(x) { SDL_WINDOWPOS_CENTERED_MASK | x }
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export let SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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export func SDL_CreateWindow(title, x, y, w, h, flags)
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native ffi "SDL2:SDL_CreateWindow:void*:char*,int,int,int,int,unsigned int"
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export func SDL_DestroyWindow(window)
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native ffi "SDL2:SDL_DestroyWindow:void:void*"
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// SDL_event.h
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export func SDL_PumpEvents()
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native ffi "SDL2:SDL_PumpEvents:void"
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export func SDL_WaitEvent(event)
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native ffi "SDL2:SDL_WaitEvent:int:void*"
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// SDL_keyboard.h
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export let KMOD_NONE = 0
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export let KMOD_LSHIFT = 1
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export let KMOD_RSHIFT = 2
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export let KMOD_LCTRL = 64
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export let KMOD_RCTRL = 128
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export let KMOD_LALT = 256
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export let KMOD_RALT = 512
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export let KMOD_LGUI = 1024
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export let KMOD_RGUI = 2048
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export let KMOD_NUM = 4096
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export let KMOD_MODE = 16384
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export let KMOD_CAPS = 8192
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export let KMOD_SCROLL = 32768
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export func SDL_GetModState()
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native ffi "SDL2:SDL_GetModState:int"
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// SDL_renderer.h
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export let SDL_RENDERER_PRESENTVSYNC = 4
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export func SDL_CreateRenderer(window, index, flags)
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native ffi "SDL2:SDL_CreateRenderer:void*:void*,int,unsigned int"
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export func SDL_DestroyRenderer(renderer)
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native ffi "SDL2:SDL_DestroyRenderer:void:void*"
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export func SDL_RenderSetLogicalSize(renderer, w, h)
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native ffi "SDL2:SDL_RenderSetLogicalSize:int:void*,int,int"
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export func SDL_RenderPresent(renderer)
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native ffi "SDL2:SDL_RenderPresent:void:void*"
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export func SDL_SetRenderDrawColor(renderer, r, g, b, a)
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native ffi "SDL2:SDL_SetRenderDrawColor:int:void*,unsigned int,unsigned int,unsigned int,unsigned int"
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export func SDL_RenderClear(renderer)
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native ffi "SDL2:SDL_RenderClear:int:void*"
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export func SDL_RenderDrawLine(renderer, x1, y1, x2, y2)
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native ffi "SDL2:SDL_RenderDrawLine:int:void*,int,int,int,int"
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// SDL_hints.h
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export let SDL_HINT_RENDER_LOGICAL_SIZE_MODE = "SDL_RENDER_LOGICAL_SIZE_MODE"
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export func SDL_SetHint(name, value)
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native ffi "SDL2:SDL_SetHint:int:char*,char*"
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