Files
voxelotl-engine/Sources/Voxelotl/Common/Color.swift

218 lines
6.3 KiB
Swift
Raw Permalink Normal View History

import Foundation
2024-09-01 21:16:05 +10:00
public struct Color<T: SIMDScalar>: Hashable {
private var _r: T, _g: T, _b: T, _a: T
public init(r newR: T, g newG: T, b newB: T, a newA: T) {
self._r = newR
self._g = newG
self._b = newB
self._a = newA
}
@inline(__always) public var r: T { get { self._r } set(newR) { self._r = newR } }
@inline(__always) public var g: T { get { self._g } set(newG) { self._g = newG } }
@inline(__always) public var b: T { get { self._b } set(newB) { self._b = newB } }
@inline(__always) public var a: T { get { self._a } set(newA) { self._a = newA } }
}
// Sadly doesn't seem to be a better way to do this generically at the moment
public extension Color where T: AdditiveArithmetic {
@inline(__always) static var zero: T { T.zero }
}
public extension Color where T: FixedWidthInteger {
static var black: Self { .init(r: zero, g: zero, b: zero, a: one) }
static var white: Self { .init(r: one, g: one, b: one, a: one) }
static var red: Self { .init(r: one, g: zero, b: zero, a: one) }
static var green: Self { .init(r: zero, g: one, b: zero, a: one) }
static var blue: Self { .init(r: zero, g: zero, b: one, a: one) }
static var yellow: Self { .init(r: one, g: one, b: zero, a: one) }
static var magenta: Self { .init(r: one, g: zero, b: one, a: one) }
static var cyan: Self { .init(r: zero, g: one, b: one, a: one) }
}
public extension Color where T: BinaryFloatingPoint {
static var black: Self { .init(r: zero, g: zero, b: zero, a: one) }
static var white: Self { .init(r: one, g: one, b: one, a: one) }
static var red: Self { .init(r: one, g: zero, b: zero, a: one) }
static var green: Self { .init(r: zero, g: one, b: zero, a: one) }
static var blue: Self { .init(r: zero, g: zero, b: one, a: one) }
static var yellow: Self { .init(r: one, g: one, b: zero, a: one) }
static var magenta: Self { .init(r: one, g: zero, b: one, a: one) }
static var cyan: Self { .init(r: zero, g: one, b: one, a: one) }
}
public extension Color where T: FixedWidthInteger {
@inline(__always) static var one: T { T.max }
init(r newR: T, g newG: T, b newB: T) {
self.init(r: newR, g: newG, b: newB, a: Self.one)
}
2024-08-17 21:54:26 +10:00
}
2024-08-17 21:54:26 +10:00
public extension Color where T: UnsignedInteger & FixedWidthInteger {
init<U: BinaryFloatingPoint>(_ other: Color<U>) {
self.init(
r: T((other._r * U(T.max)).clamp(0, U(T.max))),
g: T((other._g * U(T.max)).clamp(0, U(T.max))),
b: T((other._b * U(T.max)).clamp(0, U(T.max))),
a: T((other._a * U(T.max)).clamp(0, U(T.max))))
}
}
public extension Color where T == UInt8 {
init(rgba8888 c: UInt32) {
self.init(
r: UInt8((c & 0xFF000000) >> 24),
g: UInt8((c & 0x00FF0000) >> 16),
b: UInt8((c & 0x0000FF00) >> 8),
a: UInt8((c & 0x000000FF) >> 0))
}
init(rgb888 c: UInt32) {
self.init(
r: UInt8((c & 0xFF0000) >> 16),
g: UInt8((c & 0x00FF00) >> 8),
b: UInt8((c & 0x0000FF) >> 0))
}
2024-08-17 21:54:26 +10:00
func mix(_ other: Self, _ n: Float) -> Self {
Self(Color<Float>(self).mix(Color<Float>(other), n.saturated))
}
2024-08-17 21:54:26 +10:00
var linear: Self { Self(Color<Float>(self).linear) }
var sRGB: Self { Self(Color<Float>(self).sRGB) }
}
public extension Color where T: BinaryFloatingPoint {
@inline(__always) static var one: T { T(1) }
init(r newR: T, g newG: T, b newB: T) {
self.init(r: newR, g: newG, b: newB, a: Self.one)
}
2024-08-19 07:59:36 +10:00
init<U: BinaryFloatingPoint>(_ other: Color<U>) {
self._r = T(other._r)
self._g = T(other._g)
self._b = T(other._b)
self._a = T(other._a)
2024-08-19 07:59:36 +10:00
}
init<U: BinaryInteger>(_ other: Color<U>) {
let mul = 1 / T(0xFF)
self.init(
r: T(other._r) * mul,
g: T(other._g) * mul,
b: T(other._b) * mul,
a: T(other._a) * mul)
}
init(rgba8888 c: UInt32) {
self.init(Color<UInt8>(rgba8888: c))
}
init(rgb888 c: UInt32) {
self.init(Color<UInt8>(rgb888: c))
}
func mix(_ other: Self, _ n: T) -> Self{
let x = n.saturated
return .init(
r: x.lerp(self._r, other._r),
g: x.lerp(self._g, other._g),
b: x.lerp(self._b, other._b),
a: x.lerp(self._a, other._a))
}
var linear: Self {
Self(
r: linearFromSRGB(self._r),
g: linearFromSRGB(self._g),
b: linearFromSRGB(self._b),
a: self._a)
}
var sRGB: Self {
Self(
r: sRGBFromLinear(self._r),
g: sRGBFromLinear(self._g),
b: sRGBFromLinear(self._b),
a: self._a)
}
@inline(__always) fileprivate func linearFromSRGB(_ x: T) -> T {
if x < 0.04045 {
x / 12.92
} else {
T(Darwin.pow((Double(x) + 0.055) / 1.055, 2.4))
}
}
@inline(__always) fileprivate func sRGBFromLinear(_ x: T) -> T {
if x.isNaN || x <= 0 {
0
} else if x >= 1 {
1
} else if x < 0.0031308 {
x * 12.92
} else {
T(1.055 * Darwin.pow(Double(abs(x)), 1 / 2.4) - 0.055)
}
}
}
fileprivate extension Color {
@inline(__always) var values: SIMD4<T> {
.init(self._r, self._g, self._b, self._a)
}
}
public extension SIMD4 {
init(_ color: Color<Scalar>) {
self = color.values
}
}
2024-08-30 01:58:52 +10:00
public extension Color where T: FloatingPoint {
init(hue: T, saturation: T, value: T) {
if saturation == 0 {
self.init(r: value, g: value, b: value, a: 1)
} else {
let hue = hue.floorMod(360)
let rescale: T = 1 / 60
let interp = (hue - floor(hue * rescale) * 60) * rescale
let invInterp = (1 - interp)
let base = 1 - saturation
let dark = base * value
let rise = value * interp + dark * invInterp
let fall = dark * interp + value * invInterp
if hue < 60 {
self.init(r: value, g: rise, b: dark, a: 1)
} else if hue < 120 {
self.init(r: fall, g: value, b: dark, a: 1)
} else if hue < 180 {
self.init(r: dark, g: value, b: rise, a: 1)
} else if hue < 240 {
self.init(r: dark, g: fall, b: value, a: 1)
} else if hue < 300 {
self.init(r: rise, g: dark, b: value, a: 1)
} else {
self.init(r: value, g: dark, b: fall, a: 1)
}
}
}
}
public extension Color where T == Float {
func pow(_ exponent: T) -> Self {
Self(r: powf(r, exponent), g: powf(g, exponent), b: powf(b, exponent), a: a)
}
}
public extension Color where T == Double {
func pow(_ exponent: T) -> Self {
Self(r: Darwin.pow(r, exponent), g: Darwin.pow(g, exponent), b: Darwin.pow(b, exponent), a: a)
}
}