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voxelotl-engine/Sources/Voxelotl/Raycast.swift

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Swift
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2024-08-23 21:02:00 +10:00
import simd
struct RaycastHit {
let position: SIMD3<Float>
let distance: Float
let map: SIMD3<Int>
let normal: SIMD3<Float>
}
func raycast(
chunk: Chunk,
origin rayPosition: SIMD3<Float>,
direction: SIMD3<Float>,
maxDistance: Float
) -> Optional<RaycastHit> {
let deltaDistance = abs(SIMD3(repeating: simd_length(direction)) / direction)
var mapPosition = SIMD3<Int>(floor(rayPosition))
var sideDistance: SIMD3<Float> = .zero
var step: SIMD3<Int> = .zero
if direction.x < 0 {
step.x = -1
sideDistance.x = (rayPosition.x - Float(mapPosition.x)) * deltaDistance.x
} else {
step.x = 1
sideDistance.x = (Float(mapPosition.x) + 1 - rayPosition.x) * deltaDistance.x
}
if direction.y < 0 {
step.y = -1
sideDistance.y = (rayPosition.y - Float(mapPosition.y)) * deltaDistance.y
} else {
step.y = 1
sideDistance.y = (Float(mapPosition.y) + 1 - rayPosition.y) * deltaDistance.y
}
if direction.z < 0 {
step.z = -1
sideDistance.z = (rayPosition.z - Float(mapPosition.z)) * deltaDistance.z
} else {
step.z = 1
sideDistance.z = (Float(mapPosition.z) + 1 - rayPosition.z) * deltaDistance.z
}
// Run digital differential analysis (3DDDA)
var side: Int
while true {
if sideDistance.x < sideDistance.y {
if sideDistance.x < sideDistance.z {
sideDistance.x += deltaDistance.x
mapPosition.x += step.x
side = 0b100
} else {
sideDistance.z += deltaDistance.z
mapPosition.z += step.z
side = 0b001
}
} else {
if sideDistance.y < sideDistance.z {
sideDistance.y += deltaDistance.y
mapPosition.y += step.y
side = 0b010
} else {
sideDistance.z += deltaDistance.z
mapPosition.z += step.z
side = 0b001
}
}
var distance: Float = if side == 0b100 {
abs(Float(mapPosition.x) - rayPosition.x + Float(1 - step.x) / 2) / direction.x
} else if side == 0b010 {
abs(Float(mapPosition.y) - rayPosition.y + Float(1 - step.y) / 2) / direction.y
} else {
abs(Float(mapPosition.z) - rayPosition.z + Float(1 - step.z) / 2) / direction.z
}
distance = abs(distance)
if distance > maxDistance {
return nil
}
if chunk.getBlock(at: mapPosition).type != .air {
return .init(
position: rayPosition + direction * distance,
distance: distance,
map: mapPosition,
normal: .zero)
}
}
}