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voxelotl-engine/Sources/Voxelotl/Math/VectorExtensions.swift

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import simd
extension SIMD3 {
var xy: SIMD2<Scalar> {
get { .init(self.x, self.y) }
set {
self.x = newValue.x
self.y = newValue.y
}
}
var xz: SIMD2<Scalar> {
get { .init(self.x, self.z) }
set {
self.x = newValue.x
self.z = newValue.y
}
}
}
2024-08-20 02:17:39 +10:00
extension SIMD3 where Scalar: FloatingPoint {
@inline(__always) static var X: Self { Self(1, 0, 0) }
@inline(__always) static var Y: Self { Self(0, 1, 0) }
@inline(__always) static var Z: Self { Self(0, 0, 1) }
@inline(__always) static var up: Self { Y }
@inline(__always) static var down: Self { -Y }
@inline(__always) static var left: Self { -X }
@inline(__always) static var right: Self { X }
@inline(__always) static var forward: Self { -Z }
@inline(__always) static var back: Self { Z }
}
extension SIMD3 where Scalar == Float {
static func * (q: simd_quatf, v: Self) -> Self {
#if true
let q = simd_inverse(q)
#else
let q = simd_quatf(real: q.real, imag: -q.imag)
#endif
#if true
var out = q.imag * 2 * simd_dot(q.imag, v)
out += v * (q.real * q.real - simd_dot(q.imag, q.imag))
return out + simd_cross(q.imag, v) * 2 * q.real
#else
let uv = simd_cross(q.imag, v)
let uuv = simd_cross(q.imag, uv)
return v + ((uv * q.real) + uuv) * 2
#endif
}
}
extension SIMD4 {
var xy: SIMD2<Scalar> {
get { .init(self.x, self.y) }
set {
self.x = newValue.x
self.y = newValue.y
}
}
var xyz: SIMD3<Scalar> {
get { .init(self.x, self.y, self.z) }
set {
self.x = newValue.x
self.y = newValue.y
self.z = newValue.z
}
}
}