multiple chunks

This commit is contained in:
2024-08-25 19:23:47 +10:00
parent 8de398ce13
commit 160c9c8a68
6 changed files with 128 additions and 88 deletions

View File

@ -24,7 +24,7 @@ class Game: GameDelegate {
var camera = Camera(fov: 60, size: .one, range: 0.06...900)
var player = Player()
var projection: matrix_float4x4 = .identity
var chunk = Chunk(position: .zero)
var world = World()
func create(_ renderer: Renderer) {
self.resetPlayer()
@ -34,7 +34,7 @@ class Game: GameDelegate {
}
private func resetPlayer() {
self.player.position = .init(repeating: 0.5) + .init(0, Float(Chunk.chunkSize), 0)
self.player.position = .init(repeating: 0.5) + .init(0, Float(Chunk.size), 0)
self.player.velocity = .zero
self.player.rotation = .init(.pi, 0)
}
@ -50,20 +50,11 @@ class Game: GameDelegate {
UInt64(Arc4Random.instance.next()) | UInt64(Arc4Random.instance.next()) << 32,
UInt64(Arc4Random.instance.next()) | UInt64(Arc4Random.instance.next()) << 32))
#endif
let noise = ImprovedPerlin<Float>(random: &random)
self.chunk.fill(allBy: { position in
let fpos = SIMD3<Float>(position)
return if fpos.y / Float(Chunk.chunkSize)
+ noise.get(fpos * 0.07) * 0.7
+ noise.get(fpos * 0.321 + 100) * 0.3 < 0.6 {
.solid(.init(
r: Float16(noise.get(fpos * 0.1)),
g: Float16(noise.get(fpos * 0.1 + 10)),
b: Float16(noise.get(fpos * 0.1 + 100))).mix(.white, 0.4).linear)
} else {
.air
}
})
#if DEBUG
self.world.generate(width: 2, height: 1, depth: 1, random: &random)
#else
self.world.generate(width: 5, height: 3, depth: 5, random: &random)
#endif
}
func fixedUpdate(_ time: GameTime) {
@ -77,27 +68,24 @@ class Game: GameDelegate {
let deltaTime = min(Float(time.delta.asFloat), 1.0 / 15)
var destroy = false
var reset = false, generate = false
if let pad = GameController.current?.state {
// Player reset
if pad.pressed(.back) {
self.resetPlayer()
}
// Regenerate
if pad.pressed(.start) {
self.generateWorld()
}
if pad.pressed(.back) { reset = true }
if pad.pressed(.start) { generate = true }
}
if Keyboard.pressed(.r) { reset = true }
if Keyboard.pressed(.g) { generate = true }
if Keyboard.pressed(.r) {
// Player reset
if reset {
self.resetPlayer()
}
if Keyboard.pressed(.g) {
// Regenerate
if generate {
self.generateWorld()
}
self.player.update(deltaTime: deltaTime, chunk: &chunk)
self.player.update(deltaTime: deltaTime, world: world)
self.camera.position = player.eyePosition
self.camera.rotation = player.eyeRotation
}
@ -114,14 +102,7 @@ class Game: GameDelegate {
specular: Color(rgba8888: 0x2F2F2F00).linear,
gloss: 75)
var instances = chunk.compactMap { block, position in
if case let .solid(color) = block.type {
Instance(
position: SIMD3<Float>(chunk.position &+ position) + 0.5,
scale: .init(repeating: 0.5),
color: color)
} else { nil }
}
var instances = world.instances
instances.append(
Instance(
position: player.rayhitPos,