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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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first round of spritebatch improvements
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@ -8,6 +8,7 @@ public struct Sprite {
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public static let none: Self = Self(rawValue: 0)
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public static let x: Self = Self(rawValue: 1 << 0)
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public static let y: Self = Self(rawValue: 1 << 1)
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public static let diag: Self = Self(rawValue: 1 << 2)
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}
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var texture: RendererTexture2D
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