mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 05:10:57 +00:00
move some shared binds to a setup stage
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@ -84,17 +84,18 @@ class Game: GameDelegate {
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self.world.update()
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}
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public static let material = Material(
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ambient: Color(rgba8888: 0x4F4F4F00).linear,
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diffuse: Color(rgba8888: 0xDFDFDF00).linear,
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specular: Color(rgba8888: 0x2F2F2F00).linear,
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gloss: 75)
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func draw(_ renderer: Renderer, _ time: GameTime) {
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let totalTime = Float(time.total.asFloat)
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let env = Environment(
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cullFace: .back,
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lightDirection: .init(0.75, -1, 0.5))
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let material = Material(
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ambient: Color(rgba8888: 0x4F4F4F00).linear,
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diffuse: Color(rgba8888: 0xDFDFDF00).linear,
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specular: Color(rgba8888: 0x2F2F2F00).linear,
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gloss: 75)
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// Update chunk meshes if needed
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self.world.handleRenderDamagedChunks { id, chunk in
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@ -109,7 +110,7 @@ class Game: GameDelegate {
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continue
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}
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let drawPos = SIMD3<Float>(id &<< Chunk.shift)
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self.modelBatch.draw(.init(mesh: chunk!, material: material), position: drawPos)
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self.modelBatch.draw(.init(mesh: chunk!, material: Self.material), position: drawPos)
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}
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if let position = player.rayhitPos {
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@ -117,7 +118,7 @@ class Game: GameDelegate {
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.init(angle: totalTime * 3.0, axis: .Y) *
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.init(angle: totalTime * 1.5, axis: .X) *
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.init(angle: totalTime * 0.7, axis: .Z)
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self.modelBatch.draw(.init(mesh: self.cubeMesh!, material: material),
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self.modelBatch.draw(.init(mesh: self.cubeMesh!, material: Self.material),
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position: position, scale: 0.0725 * 0.5, rotation: rotation,
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color: .init(r: 0.5, g: 0.5, b: 1))
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}
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