aggressively prevent physics explosions

This commit is contained in:
a dinosaur 2024-09-21 23:08:46 +10:00
parent e6690c3e2b
commit 2e10dfe439

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@ -65,7 +65,7 @@ internal class SpriteTestGame: GameDelegate {
self.level.set(SIMD2(mpos / TestLevel.cellScale, rounding: .down), false)
}
self.player.update(deltaTime: dt, level: self.level)
self.player.update(deltaTime: min(dt, 1.0 / 30), level: self.level)
}
func draw(_ renderer: Renderer, _ time: GameTime) {