player physics overhaul

This commit is contained in:
2024-08-20 02:17:39 +10:00
parent 2c0b83e671
commit 2e8f1de0a7
3 changed files with 49 additions and 41 deletions

View File

@ -8,3 +8,16 @@ public extension FloatingPoint {
@inline(__always) func clamp(_ a: Self, _ b: Self) -> Self { min(max(self, a), b) }
@inline(__always) var saturated: Self { self.clamp(0, 1) }
}
extension SIMD3 where Scalar: FloatingPoint {
@inline(__always) static var X: Self { Self(1, 0, 0) }
@inline(__always) static var Y: Self { Self(0, 1, 0) }
@inline(__always) static var Z: Self { Self(0, 0, 1) }
@inline(__always) static var up: Self { Y }
@inline(__always) static var down: Self { -Y }
@inline(__always) static var left: Self { -X }
@inline(__always) static var right: Self { X }
@inline(__always) static var forward: Self { -Z }
@inline(__always) static var back: Self { Z }
}