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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 21:21:34 +00:00
fix significant oversights in noise & random
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@ -1,4 +1,3 @@
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public struct LayeredNoise<Generator: CoherentNoise> {
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public typealias Scalar = Generator.Scalar
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@ -7,47 +6,55 @@ public struct LayeredNoise<Generator: CoherentNoise> {
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public let amplitude: Scalar
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private let _generators: [Generator]
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init(octaves: Int, frequency: Scalar, amplitude: Scalar) {
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self.octaves = octaves
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self.frequency = frequency
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self.amplitude = amplitude
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self._generators = Array(repeating: .init(), count: octaves)
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}
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private let _amplitudeAdjusted: Scalar
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}
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public extension LayeredNoise where Generator: CoherentNoiseRandomInit {
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init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar) {
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init<Random: RandomProvider>(random: inout Random, octaves: Int, frequency: Scalar, amplitude: Scalar = 1) {
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self.octaves = octaves
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self.frequency = frequency
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self.amplitude = amplitude
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self._generators = Array(repeating: Generator(random: &random), count: octaves)
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self._generators = (0..<octaves).map { _ in Generator(random: &random) }
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self._amplitudeAdjusted = amplitude / 2
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}
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}
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public extension LayeredNoise where Generator: CoherentNoiseTableInit {
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init(permutation table: [Int16], octaves: Int, frequency: Scalar, amplitude: Scalar = 1) {
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self.octaves = octaves
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self.frequency = frequency
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self.amplitude = amplitude
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self._generators = Array(repeating: Generator(permutation: table), count: octaves)
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self._amplitudeAdjusted = amplitude / 2
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}
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}
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public extension LayeredNoise where Generator: CoherentNoise2D {
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func get(_ point: SIMD2<Scalar>) -> Scalar {
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zip(self._generators, 0..<self.octaves).map { layer, term in
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zip(self._generators[1...], 1..<self.octaves).map { layer, term in
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let mul = Scalar(1 + term)
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return layer.get(point * frequency * mul) / mul
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}.reduce(0) { $0 + $1 } * amplitude
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return layer.get(point * self.frequency * mul) / mul
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}.reduce(self._generators[0].get(point * self.frequency)) {
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$0 + $1 } * self._amplitudeAdjusted
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}
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}
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public extension LayeredNoise where Generator: CoherentNoise3D {
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func get(_ point: SIMD3<Scalar>) -> Scalar {
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zip(self._generators, 0..<self.octaves).map { layer, term in
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zip(self._generators[1...], 1..<self.octaves).map { layer, term in
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let mul = Scalar(1 + term)
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return layer.get(point * frequency * mul) / mul
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}.reduce(0) { $0 + $1 } * amplitude
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return layer.get(point * self.frequency * mul) / mul
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}.reduce(self._generators[0].get(point * self.frequency)) {
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$0 + $1 } * self._amplitudeAdjusted
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}
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}
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public extension LayeredNoise where Generator: CoherentNoise4D {
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func get(_ point: SIMD4<Scalar>) -> Scalar {
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zip(self._generators, 0..<self.octaves).map { layer, term in
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zip(self._generators[1...], 1..<self.octaves).map { layer, term in
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let mul = Scalar(1 + term)
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return layer.get(point * frequency * mul) / mul
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}.reduce(0) { $0 + $1 } * amplitude
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return layer.get(point * self.frequency * mul) / mul
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}.reduce(self._generators[0].get(point * self.frequency)) {
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$0 + $1 } * self._amplitudeAdjusted
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}
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}
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