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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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SDL upgrade
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -20,9 +20,12 @@
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*/
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/**
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* \file SDL.h
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* Main include header for the SDL library, version 3.2.0
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*
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* Main include header for the SDL library, version 3.1.2
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* It is almost always best to include just this one header instead of
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* picking out individual headers included here. There are exceptions to
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* this rule--SDL_main.h is special and not included here--but usually
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* letting SDL.h include the kitchen sink for you is the correct approach.
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*/
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#ifndef SDL_h_
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@ -30,6 +33,7 @@
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_assert.h>
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#include <SDL3/SDL_asyncio.h>
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#include <SDL3/SDL_atomic.h>
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#include <SDL3/SDL_audio.h>
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#include <SDL3/SDL_bits.h>
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@ -65,6 +69,7 @@
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_platform.h>
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#include <SDL3/SDL_power.h>
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#include <SDL3/SDL_process.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_rect.h>
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#include <SDL3/SDL_render.h>
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@ -76,6 +81,7 @@
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#include <SDL3/SDL_thread.h>
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#include <SDL3/SDL_time.h>
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#include <SDL3/SDL_timer.h>
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#include <SDL3/SDL_tray.h>
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#include <SDL3/SDL_touch.h>
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#include <SDL3/SDL_version.h>
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#include <SDL3/SDL_video.h>
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