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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
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cube now spinn in 3d
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60
Sources/Voxelotl/Matrix4x4.swift
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60
Sources/Voxelotl/Matrix4x4.swift
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import simd
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public extension simd_float4x4 {
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typealias T = Float
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@inline(__always) static var identity: Self { matrix_identity_float4x4 }
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@inline(__always) static func translate(_ v: SIMD3<T>) -> Self {
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Self(
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.init( 1, 0, 0, 0),
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.init( 0, 1, 0, 0),
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.init( 0, 0, 1, 0),
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.init(v.x, v.y, v.z, 1))
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}
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@inline(__always) static func scale(_ v: SIMD3<T>) -> Self { Self(diagonal: .init(v.x, v.y, v.z, 1)) }
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@inline(__always) static func scale(_ s: T) -> Self { Self(diagonal: .init(s, s, s, 1)) }
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static func rotate(x theta: T) -> Self {
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let c = cos(theta), s = sin(theta)
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return Self(
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.init(1, 0, 0, 0),
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.init(0, c, s, 0),
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.init(0, -s, c, 0),
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.init(0, 0, 0, 1))
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}
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static func rotate(y theta: T) -> Self {
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let c = cos(theta), s = sin(theta)
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return Self(
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.init(c, 0, -s, 0),
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.init(0, 1, 0, 0),
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.init(s, 0, c, 0),
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.init(0, 0, 0, 1))
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}
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static func rotate(z theta: T) -> Self {
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let c = cos(theta), s = sin(theta)
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return Self(
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.init(c, -s, 0, 0),
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.init(s, c, 0, 0),
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.init(0, 0, 1, 0),
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.init(0, 0, 0, 1))
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}
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static func perspective(verticalFov: T, aspect: T, near: T, far: T) -> Self {
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let h = 1 / tan(verticalFov * T(0.5))
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let w = h / aspect
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let invClipRange = 1 / (far - near)
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let z = -(far + near) * invClipRange
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let z2 = -(2 * far * near) * invClipRange
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return .init(
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.init(w, 0, 0, 0),
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.init(0, h, 0, 0),
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.init(0, 0, z, -1),
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.init(0, 0, z2, 0))
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}
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}
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