restore halfs in shader

This commit is contained in:
2024-09-02 19:06:16 +10:00
parent 4209a925c4
commit 42244456c9
3 changed files with 20 additions and 33 deletions

View File

@ -167,7 +167,7 @@ public class Renderer {
let color = Color<Float>.white
let vertices = mesh.vertices.map {
ShaderVertex(position: $0.position, normal: $0.normal, color: color.values, texCoord: $0.texCoord)
ShaderVertex(position: $0.position, normal: $0.normal, color: SIMD4(color), texCoord: $0.texCoord)
}
guard let vtxBuffer = self.device.makeBuffer(
bytes: vertices,
@ -348,14 +348,14 @@ public class Renderer {
var fragUniforms = FragmentShaderUniforms(
cameraPosition: camera.position,
directionalLight: normalize(environment.lightDirection),
ambientColor: material.ambient.values,
diffuseColor: material.diffuse.values,
specularColor: material.specular.values,
ambientColor: SIMD4(material.ambient),
diffuseColor: SIMD4(material.diffuse),
specularColor: SIMD4(material.specular),
specularIntensity: material.gloss)
var instance = VertexShaderInstance(
model: model,
normalModel: model.inverse.transpose,
color: color.values)
color: SIMD4(color))
self._encoder.setCullMode(.init(environment.cullFace))
@ -386,9 +386,9 @@ public class Renderer {
var fragUniforms = FragmentShaderUniforms(
cameraPosition: camera.position,
directionalLight: normalize(environment.lightDirection),
ambientColor: material.ambient.values,
diffuseColor: material.diffuse.values,
specularColor: material.specular.values,
ambientColor: SIMD4(material.ambient),
diffuseColor: SIMD4(material.diffuse),
specularColor: SIMD4(material.specular),
specularIntensity: material.gloss)
let numInstances = instances.count
@ -417,7 +417,7 @@ public class Renderer {
.scale(instance.scale)
data[i] = VertexShaderInstance(
model: model, normalModel: model.inverse.transpose,
color: instance.color.values)
color: SIMD4(instance.color))
}
}
instanceBuffer.didModifyRange(0..<instancesBytes)
@ -468,17 +468,6 @@ fileprivate extension MTLCullMode {
}
}
fileprivate extension Color where T == Float {
var reinterpretUInt: SIMD4<UInt32> {
.init(self.r.bitPattern, self.g.bitPattern, self.b.bitPattern, self.a.bitPattern)
}
}
fileprivate extension SIMD4 where Scalar == Float {
var reinterpretUShort: SIMD4<UInt32> {
.init(self.x.bitPattern, self.y.bitPattern, self.z.bitPattern, self.w.bitPattern)
}
}
enum RendererError: Error {
case initFailure(_ message: String)
case loadFailure(_ message: String)