un-hardcode various render properties (environment, material)

This commit is contained in:
2024-08-25 14:49:07 +10:00
parent 7a417e0701
commit 428b142bf2
8 changed files with 85 additions and 37 deletions

View File

@ -26,9 +26,11 @@ class Game: GameDelegate {
var projection: matrix_float4x4 = .identity
var chunk = Chunk(position: .zero)
init() {
func create(_ renderer: Renderer) {
self.resetPlayer()
self.generateWorld()
renderer.clearColor = Color<Double>.black.mix(.white, 0.1).linear
}
private func resetPlayer() {
@ -103,6 +105,15 @@ class Game: GameDelegate {
func draw(_ renderer: Renderer, _ time: GameTime) {
let totalTime = Float(time.total.asFloat)
let env = Environment(
cullFace: .back,
lightDirection: .init(0.75, -1, 0.5))
let material = Material(
ambient: Color(rgba8888: 0x4F4F4F00).linear,
diffuse: Color(rgba8888: 0xDFDFDF00).linear,
specular: Color(rgba8888: 0x2F2F2F00).linear,
gloss: 75)
var instances = chunk.compactMap { block, position in
if case let .solid(color) = block.type {
Instance(
@ -121,7 +132,7 @@ class Game: GameDelegate {
.init(angle: totalTime * 0.7, axis: .init(0, 0, 1)),
color: .init(r: 0.5, g: 0.5, b: 1).linear))
if !instances.isEmpty {
renderer.batch(instances: instances, camera: self.camera)
renderer.batch(instances: instances, material: material, environment: env, camera: self.camera)
}
}