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The Simple DirectMedia Layer (SDL for short) is a cross-platform
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library designed to make it easy to write multi-media software,
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from:
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for macOS.
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Conforming with Apple guidelines, this framework
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contains both the SDL runtime component and development header files.
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To Install:
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Copy "SDL3.xcframework" and "share" to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks
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if your access privileges are not high enough.
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Use in CMake projects:
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SDL3.xcframework can be used in CMake projects using the following pattern:
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```cmake
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find_package(SDL3 REQUIRED COMPONENTS SDL3)
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add_executable(my_game ${MY_SOURCES})
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target_link_libraries(my_game PRIVATE SDL3::SDL3)
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```
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If SDL3.framework is installed in a non-standard location,
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please refer to the following link for ways to configure CMake:
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https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
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Additional References:
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- Screencast tutorials for getting started with OpenSceneGraph/macOS are
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available at:
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http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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Though these are OpenSceneGraph centric, the same exact concepts apply to
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SDL, thus the videos are recommended for everybody getting started with
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developing on macOS. (You can skim over the PlugIns stuff since SDL
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doesn't have any PlugIns to worry about.)
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