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https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 13:11:33 +00:00
project mouse into view when clicking w/ mouse unlocked
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@ -88,6 +88,19 @@ public extension simd_float4x4 {
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.init(0, 0, z, -1),
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.init(0, 0, w, 0))
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}
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func project(_ v: SIMD3<Float>) -> SIMD3<Float> {
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let t = self.transpose, v = SIMD4(v, 1)
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return .init(simd_dot(v, t.columns.0), simd_dot(v, t.columns.1), simd_dot(v, t.columns.2))
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* (1 / simd_dot(v, t.columns.3))
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}
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static func * (lhs: Self, rhs: SIMD3<Float>) -> SIMD3<Float> {
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.init(
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simd_dot(lhs.columns.0.xyz, rhs),
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simd_dot(lhs.columns.1.xyz, rhs),
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simd_dot(lhs.columns.2.xyz, rhs))
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}
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}
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extension simd_quatf {
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@ -43,12 +43,32 @@ public struct Size<T: AdditiveArithmetic>: Equatable {
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extension Size where T: BinaryInteger {
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static var one: Self { .init(T(1), T(1)) }
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init<O>(_ other: Size<O>) where O: BinaryInteger {
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init<O: BinaryInteger>(_ other: Size<O>) {
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self.init(T(other.w), T(other.h))
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}
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init<O: BinaryFloatingPoint>(_ other: Size<O>) {
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self.init(T(other.w), T(other.h))
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}
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}
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struct Rect<T: AdditiveArithmetic>: Equatable {
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extension Size where T: BinaryFloatingPoint {
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init<O: BinaryInteger>(_ other: Size<O>) {
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self.init(T(other.w), T(other.h))
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}
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init<O: BinaryFloatingPoint>(_ other: Size<O>) {
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self.init(T(other.w), T(other.h))
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}
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@inline(__always) public static func / (lhs: Self, rhs: Self) -> Self { .init(lhs.w / rhs.w, lhs.h / rhs.h) }
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}
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extension SIMD2 where Scalar: AdditiveArithmetic {
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init(_ size: Size<Scalar>) {
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self.init(size.w, size.h)
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}
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}
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public struct Rect<T: AdditiveArithmetic>: Equatable {
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var x: T, y: T, w: T, h: T
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var origin: Point<T> {
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@ -76,12 +96,12 @@ struct Rect<T: AdditiveArithmetic>: Equatable {
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self.h = size.h
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}
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@inline(__always) static func == (lhs: Self, rhs: Self) -> Bool {
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@inline(__always) public static func == (lhs: Self, rhs: Self) -> Bool {
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lhs.x == rhs.x && lhs.y == rhs.y && lhs.w == rhs.w && lhs.h == rhs.h
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}
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}
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extension Rect where T: AdditiveArithmetic {
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public extension Rect where T: AdditiveArithmetic {
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var left: T { x }
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var right: T { x + w }
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var up: T { y }
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@ -1,3 +1,23 @@
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import simd
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extension SIMD3 {
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var xy: SIMD2<Scalar> {
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get { .init(self.x, self.y) }
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set {
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self.x = newValue.x
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self.y = newValue.y
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}
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}
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var xz: SIMD2<Scalar> {
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get { .init(self.x, self.z) }
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set {
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self.x = newValue.x
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self.z = newValue.y
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}
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}
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}
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extension SIMD3 where Scalar: FloatingPoint {
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@inline(__always) static var X: Self { Self(1, 0, 0) }
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@inline(__always) static var Y: Self { Self(0, 1, 0) }
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@ -10,3 +30,42 @@ extension SIMD3 where Scalar: FloatingPoint {
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@inline(__always) static var forward: Self { -Z }
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@inline(__always) static var back: Self { Z }
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}
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extension SIMD3 where Scalar == Float {
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static func * (q: simd_quatf, v: Self) -> Self {
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#if true
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let q = simd_inverse(q)
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#else
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let q = simd_quatf(real: q.real, imag: -q.imag)
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#endif
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#if true
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var out = q.imag * 2 * simd_dot(q.imag, v)
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out += v * (q.real * q.real - simd_dot(q.imag, q.imag))
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return out + simd_cross(q.imag, v) * 2 * q.real
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#else
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let uv = simd_cross(q.imag, v)
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let uuv = simd_cross(q.imag, uv)
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return v + ((uv * q.real) + uuv) * 2
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#endif
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}
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}
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extension SIMD4 {
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var xy: SIMD2<Scalar> {
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get { .init(self.x, self.y) }
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set {
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self.x = newValue.x
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self.y = newValue.y
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}
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}
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var xyz: SIMD3<Scalar> {
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get { .init(self.x, self.y, self.z) }
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set {
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self.x = newValue.x
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self.y = newValue.y
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self.z = newValue.z
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}
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}
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}
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