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fix ghost chunks and wait for generation on startup
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@ -2,7 +2,7 @@ import Foundation
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public struct ChunkMeshGeneration {
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private let queue: OperationQueue
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private let localReadyMeshes = ConcurrentDictionary<SIMD3<Int>, RendererMesh>()
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private let localReadyMeshes = ConcurrentDictionary<SIMD3<Int>, RendererMesh?>()
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weak var game: Game?
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weak var renderer: Renderer?
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