initial modelbatch

This commit is contained in:
2024-09-06 06:37:19 +10:00
parent 0289992e4b
commit 57b97148a4
6 changed files with 100 additions and 47 deletions

View File

@ -0,0 +1,73 @@
import simd
public struct ModelBatch {
private let _renderer: Renderer
private var _active = false
private var _cam: Camera!
private var _env: Environment!
internal init(_ renderer: Renderer) {
self._renderer = renderer
}
//TODO: Sort, Blend
mutating func begin(camera: Camera, environment: Environment) {
self._active = true
self._cam = camera
self._env = environment
}
mutating func end() {
self._active = false
}
mutating func draw(_ model: ModelInstance, position: SIMD3<Float>, color: Color<Float> = .white
) {
self.draw(model, world: .translate(position), color: color)
}
mutating func draw(_ model: ModelInstance,
position: SIMD3<Float>, scale: Float, rotation: simd_quatf,
color: Color<Float> = .white
) {
self.draw(model, position: position, scale: .init(repeating: scale), rotation: rotation, color: color)
}
mutating func draw(_ model: ModelInstance,
position: SIMD3<Float>, scale: SIMD3<Float>, rotation: simd_quatf,
color: Color<Float> = .white
) {
let world =
.translate(position) *
simd_float4x4(rotation) *
.scale(scale)
self.draw(model, world: world, color: color)
}
mutating func draw(_ model: ModelInstance, world: simd_float4x4, color: Color<Float> = .white) {
assert(self._active)
self._renderer.draw(
model: world,
color: color.linear,
mesh: model.mesh,
material: model.material,
environment: self._env,
camera: self._cam)
}
internal struct Instance {
let model: simd_float4x4
let color: Color<Float>
init(model: simd_float4x4, color: Color<Float> = .white) {
self.model = model
self.color = color
}
}
}
//TODO: delet
public struct ModelInstance {
let mesh: RendererMesh
let material: Material
}

View File

@ -415,7 +415,11 @@ public class Renderer {
indexBufferOffset: 0)
}
func batch(instances: [Instance], mesh: RendererMesh, material: Material, environment: Environment, camera: Camera) {
func createModelBatch() -> ModelBatch {
return ModelBatch(self)
}
func batch(instances: [ModelBatch.Instance], mesh: RendererMesh, material: Material, environment: Environment, camera: Camera) {
assert(self._encoder != nil, "batch can't be called outside of a frame being rendered")
var vertUniforms = VertexShaderUniforms(projView: camera.viewProjection)
@ -447,12 +451,9 @@ public class Renderer {
instanceBuffer.contents().withMemoryRebound(to: VertexShaderInstance.self, capacity: numInstances) { data in
for i in 0..<numInstances {
let instance = instances[i]
let model =
.translate(instance.position) *
matrix_float4x4(instance.rotation) *
.scale(instance.scale)
data[i] = VertexShaderInstance(
model: model, normalModel: model.inverse.transpose,
model: instance.model,
normalModel: instance.model.inverse.transpose,
color: SIMD4(instance.color))
}
}