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specular highlights (blinn-phong)
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@ -37,7 +37,9 @@ typedef NS_ENUM(NSInteger, FragmentShaderInputIdx) {
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};
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typedef struct {
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vector_float3 directionalLight;
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vector_float3 cameraPosition, directionalLight;
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vector_float4 specularColor;
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float specularIntensity;
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} FragmentShaderUniforms;
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#endif//SHADERTYPES_H
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