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implement infinite worlds with threaded chunk generation
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@ -8,7 +8,7 @@ struct Player {
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to: .init(Self.radius, Self.height, Self.radius))
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static let eyeLevel: Float = 1.4
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static let epsilon = Float.ulpOfOne * 20
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static let epsilon = Float.ulpOfOne * 2000
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static let accelerationCoeff: Float = 75
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static let airAccelCoeff: Float = 3
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