implement infinite worlds with threaded chunk generation

This commit is contained in:
Alex Zenla
2024-09-03 09:18:35 -04:00
parent 6f985ce1c9
commit 5e40e12c8b
7 changed files with 133 additions and 18 deletions

View File

@ -8,7 +8,7 @@ struct Player {
to: .init(Self.radius, Self.height, Self.radius))
static let eyeLevel: Float = 1.4
static let epsilon = Float.ulpOfOne * 20
static let epsilon = Float.ulpOfOne * 2000
static let accelerationCoeff: Float = 75
static let airAccelCoeff: Float = 3