sRGB aware framebuffer & colour handling

This commit is contained in:
2024-08-16 22:18:44 +10:00
parent 761fb71af3
commit 64db513f62
5 changed files with 214 additions and 19 deletions

View File

@ -0,0 +1,183 @@
import Foundation
public struct Color<T: SIMDScalar>: Equatable {
private var _values: SIMD4<T>
internal var values: SIMD4<T> { self._values }
public init(r newR: T, g newG: T, b newB: T, a newA: T) {
self._values = .init(newR, newG, newB, newA)
}
@inline(__always) public var r: T { get { self._values.x } set(newR) { self._values.x = newR } }
@inline(__always) public var g: T { get { self._values.y } set(newG) { self._values.y = newG } }
@inline(__always) public var b: T { get { self._values.z } set(newB) { self._values.z = newB } }
@inline(__always) public var a: T { get { self._values.w } set(newA) { self._values.w = newA } }
}
// Sadly doesn't seem to be a better way to do this generically at the moment
public extension Color where T: AdditiveArithmetic {
@inline(__always) static var zero: T { T.zero }
}
public extension Color where T: FixedWidthInteger {
static var black: Self { .init(r: zero, g: zero, b: zero, a: one) }
static var white: Self { .init(r: one, g: one, b: one, a: one) }
static var red: Self { .init(r: one, g: zero, b: zero, a: one) }
static var green: Self { .init(r: zero, g: one, b: zero, a: one) }
static var blue: Self { .init(r: zero, g: zero, b: one, a: one) }
static var yellow: Self { .init(r: one, g: one, b: zero, a: one) }
static var magenta: Self { .init(r: one, g: zero, b: one, a: one) }
static var cyan: Self { .init(r: zero, g: one, b: one, a: one) }
}
public extension Color where T: BinaryFloatingPoint {
static var black: Self { .init(r: zero, g: zero, b: zero, a: one) }
static var white: Self { .init(r: one, g: one, b: one, a: one) }
static var red: Self { .init(r: one, g: zero, b: zero, a: one) }
static var green: Self { .init(r: zero, g: one, b: zero, a: one) }
static var blue: Self { .init(r: zero, g: zero, b: one, a: one) }
static var yellow: Self { .init(r: one, g: one, b: zero, a: one) }
static var magenta: Self { .init(r: one, g: zero, b: one, a: one) }
static var cyan: Self { .init(r: zero, g: one, b: one, a: one) }
}
public extension Color where T: FixedWidthInteger {
@inline(__always) static var one: T { T.max }
init(r newR: T, g newG: T, b newB: T) {
self.init(r: newR, g: newG, b: newB, a: Self.one)
}
init<U: BinaryFloatingPoint>(_ other: Color<U>) {
self.init(
r: T((other.r * U(0xFF)).clamp(0, 0xFF)),
g: T((other.g * U(0xFF)).clamp(0, 0xFF)),
b: T((other.b * U(0xFF)).clamp(0, 0xFF)),
a: T((other.a * U(0xFF)).clamp(0, 0xFF)))
}
func mix(_ other: Self, _ n: Float) -> Self {
Self(Color<Float>(self).mix(Color<Float>(other), n.saturated))
}
var linear: Self { Self(Color<Float>(self).linear) }
var sRGB: Self { Self(Color<Float>(self).sRGB) }
}
public extension Color where T == UInt8 {
init(rgba8888 c: UInt32) {
self.init(
r: UInt8((c & 0xFF000000) >> 24),
g: UInt8((c & 0x00FF0000) >> 16),
b: UInt8((c & 0x0000FF00) >> 8),
a: UInt8((c & 0x000000FF) >> 0))
}
init(rgb888 c: UInt32) {
self.init(
r: UInt8((c & 0xFF0000) >> 16),
g: UInt8((c & 0x00FF00) >> 8),
b: UInt8((c & 0x0000FF) >> 0))
}
var sRGB: Self {
return Self(
r: sRGB8FromLinear8Table[Int(r)],
g: sRGB8FromLinear8Table[Int(g)],
b: sRGB8FromLinear8Table[Int(b)],
a: a)
}
}
fileprivate var sRGB8FromLinear8Table: [UInt8] = {
(0..<0x100).map { i in
var x = Double(i) / 0xFF
if x < 0.0031308 {
x *= 12.92
} else {
x = 1.055 * pow(abs(x), 1 / 2.4) - 0.055
}
x = floor((x * 0xFF) + 0.5)
return UInt8(truncating: NSNumber(value: x))
}
}()
public extension Color where T: BinaryFloatingPoint {
@inline(__always) static var one: T { T(1) }
init(r newR: T, g newG: T, b newB: T) {
self.init(r: newR, g: newG, b: newB, a: Self.one)
}
init<U: BinaryInteger>(_ other: Color<U>) {
let mul = 1 / T(0xFF)
self.init(
r: T(other.r) * mul,
g: T(other.g) * mul,
b: T(other.b) * mul,
a: T(other.a) * mul)
}
init(rgba8888 c: UInt32) {
self.init(Color<UInt8>(rgba8888: c))
}
init(rgb888 c: UInt32) {
self.init(Color<UInt8>(rgb888: c))
}
func mix(_ other: Self, _ n: T) -> Self{
let x = n.saturated
return .init(
r: x.lerp(r, other.r),
g: x.lerp(g, other.g),
b: x.lerp(b, other.b),
a: x.lerp(a, other.a))
}
var linear: Self {
Self(
r: linearFromSRGB(r),
g: linearFromSRGB(g),
b: linearFromSRGB(b),
a: a)
}
var sRGB: Self {
Self(
r: sRGBFromLinear(r),
g: sRGBFromLinear(g),
b: sRGBFromLinear(b),
a: a)
}
@inline(__always) fileprivate func linearFromSRGB(_ x: T) -> T {
if x < 0.04045 {
x / 12.92
} else {
T(pow((Double(x) + 0.055) / 1.055, 2.4))
}
}
@inline(__always) fileprivate func sRGBFromLinear(_ x: T) -> T {
if x.isNaN || x <= 0 {
0
} else if x >= 1 {
1
} else if x < 0.0031308 {
x * 12.92
} else {
#if false
// Approximation
1.13005 * sqrt(abs(x - 0.00228)) - 0.13448 * x + 0.005719
#else
T(1.055 * pow(Double(abs(x)), 1 / 2.4) - 0.055)
#endif
}
}
}
public extension SIMD4 {
init(_ other: Color<Scalar>) {
self = other.values
}
}