sRGB aware framebuffer & colour handling

This commit is contained in:
2024-08-16 22:18:44 +10:00
parent 761fb71af3
commit 64db513f62
5 changed files with 214 additions and 19 deletions

View File

@ -2,20 +2,20 @@ import simd
struct Box {
var geometry: AABB
var color: SIMD4<Float> = .one
var color: Color<Float16> = .white
}
struct Instance {
let position: SIMD3<Float>
let scale: SIMD3<Float>
let rotation: simd_quatf
let color: SIMD4<Float>
let color: Color<Float16>
init(
position: SIMD3<Float> = .zero,
scale: SIMD3<Float> = .one,
rotation: simd_quatf = .identity,
color: SIMD4<Float> = .one
color: Color<Float16> = .white
) {
self.position = position
self.scale = scale
@ -25,13 +25,20 @@ struct Instance {
}
let boxes: [Box] = [
Box(geometry: .fromUnitCube(position: .init(0, -1, 0) * 2, scale: .init(10, 0.1, 10) * 2)),
Box(geometry: .fromUnitCube(position: .init(-2.5, 0, -3) * 2, scale: .init(repeating: 2)), color: .init(1, 0.5, 0.75, 1)),
Box(geometry: .fromUnitCube(position: .init(-2.5, -0.5, -5) * 2, scale: .init(repeating: 2)), color: .init(0.75, 1, 1, 1))
Box(geometry: .fromUnitCube(
position: .init( 0, -1, 0) * 2,
scale: .init(10, 0.1, 10) * 2)),
Box(geometry: .fromUnitCube(
position: .init(-2.5, 0, -3) * 2,
scale: .init(repeating: 2)),
color: .init(rgb888: 0xFF80BF).linear),
Box(geometry: .fromUnitCube(
position: .init(-2.5, -0.5, -5) * 2,
scale: .init(repeating: 2)),
color: .init(rgb888: 0xBFFFFF).linear)
]
class Game: GameDelegate {
private var fpsCalculator = FPSCalculator()
var camera = Camera(fov: 60, size: .one, range: 0.06...50)
var player = Player()
@ -61,15 +68,15 @@ class Game: GameDelegate {
var instances: [Instance] = boxes.map {
Instance(
position: $0.geometry.center,
scale: $0.geometry.size * 0.5,
color: $0.color)
scale: $0.geometry.size * 0.5,
color: $0.color)
}
instances.append(
Instance(
position: .init(0, sin(totalTime * 1.5) * 0.5, -2) * 2,
scale: .init(repeating: 0.5),
scale: .init(repeating: 0.5),
rotation: .init(angle: totalTime * 3.0, axis: .init(0, 1, 0)),
color: .init(0.5, 0.5, 1, 1)))
color: .init(r: 0.5, g: 0.5, b: 1).linear))
renderer.batch(instances: instances, camera: self.camera)
}