mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 05:10:57 +00:00
initial voxel implementation
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@ -1,4 +1,5 @@
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import simd
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import Foundation
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struct Box {
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var geometry: AABB
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@ -24,26 +25,54 @@ struct Instance {
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}
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}
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let boxes: [Box] = [
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Box(geometry: .fromUnitCube(
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position: .init( 0, -1, 0) * 2,
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scale: .init(10, 0.1, 10) * 2)),
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Box(geometry: .fromUnitCube(
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position: .init(-2.5, 0, -3) * 2,
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scale: .init(repeating: 2)),
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color: .init(rgb888: 0xFF80BF).linear),
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Box(geometry: .fromUnitCube(
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position: .init(-2.5, -0.5, -5) * 2,
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scale: .init(repeating: 2)),
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color: .init(rgb888: 0xBFFFFF).linear)
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]
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class Game: GameDelegate {
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private var fpsCalculator = FPSCalculator()
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var camera = Camera(fov: 60, size: .one, range: 0.06...50)
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var camera = Camera(fov: 60, size: .one, range: 0.06...900)
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var player = Player()
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var projection: matrix_float4x4 = .identity
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var boxes: [Box] = []
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init() {
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var chunk = Chunk(position: .zero)
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let options: [BlockType] = [
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.air,
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.solid(.blue),
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.air,
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.solid(.red),
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.air,
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.solid(.green),
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.air,
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.solid(.white),
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.air,
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.solid(.cyan),
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.air,
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.solid(.yellow),
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.air,
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.solid(.magenta),
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.air,
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]
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chunk
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.fill(allBy: { options[Int(arc4random_uniform(UInt32(options.count)))] })
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chunk.forEach { position, block in
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if block.type == .air {
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return
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}
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if case let .solid(color) = block.type {
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boxes
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.append(
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Box(
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geometry:
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.fromUnitCube(position: SIMD3<Float>(position) + 0.5, scale: .init(repeating: 0.5)),
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color: color
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)
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)
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}
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}
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player.position = SIMD3(0.5, Float(Chunk.chunkSize) + 0.5, 0.5)
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}
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func fixedUpdate(_ time: GameTime) {
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}
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@ -74,7 +103,7 @@ class Game: GameDelegate {
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}
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instances.append(
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Instance(
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position: .init(0, sin(totalTime * 1.5 * cubeSpeedMul) * 0.5, -2) * 2,
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position: .init(0, sin(totalTime * 1.5 * cubeSpeedMul) * 0.5, 0) * 2,
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scale: .init(repeating: 0.5),
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rotation: .init(angle: totalTime * 3.0 * cubeSpeedMul, axis: .init(0, 1, 0)),
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color: .init(r: 0.5, g: 0.5, b: 1).linear))
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