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ambient & diffuse colours
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@ -38,7 +38,7 @@ typedef NS_ENUM(NSInteger, FragmentShaderInputIdx) {
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typedef struct {
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vector_float3 cameraPosition, directionalLight;
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vector_float4 specularColor;
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vector_float4 ambientColor, diffuseColor, specularColor;
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float specularIntensity;
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} FragmentShaderUniforms;
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