mirror of
https://github.com/GayPizzaSpecifications/voxelotl-engine.git
synced 2025-08-03 21:21:34 +00:00
spritebatch affine draw command
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@ -124,6 +124,20 @@ public struct SpriteBatch {
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.texcoords(flip), color: color.linear)
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}
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public mutating func draw(_ texture: RendererTexture2D, position: SIMD2<Float>, transform: simd_float2x2) {
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assert(self._active != .inactive, "call to SpriteBatch.draw without calling begin")
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self.drawQuad(texture, .positions(position, transform, Size<Float>(texture.size)))
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}
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public mutating func draw(_ texture: RendererTexture2D, position: SIMD2<Float>, transform: simd_float2x2,
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flip: Sprite.Flip = .none, color: Color<Float> = .white
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) {
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assert(self._active != .inactive, "call to SpriteBatch.draw without calling begin")
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self.drawQuad(texture,
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.positions(position, transform, Size<Float>(texture.size)),
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.texcoords(flip), color: color.linear)
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}
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public mutating func draw(_ texture: RendererTexture2D, source: Rect<Float>, position: SIMD2<Float>) {
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assert(self._active != .inactive, "call to SpriteBatch.draw without calling begin")
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self.drawQuad(texture, .positions(position, source.size), .texcoords(texture.size, source))
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@ -220,7 +234,25 @@ public struct SpriteBatch {
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flip: Sprite.Flip = .none, color: Color<Float> = .white
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) {
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assert(self._active != .inactive, "call to SpriteBatch.draw without calling begin")
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self.drawQuad(texture, .positions(transform, source.size), .texcoords(texture.size, source), color: color.linear)
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self.drawQuad(texture,
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.positions(transform, source.size),
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.texcoords(texture.size, source, flip), color: color.linear)
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}
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public mutating func draw(_ texture: RendererTexture2D, source: Rect<Float>,
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position: SIMD2<Float>, transform: simd_float2x2
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) {
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assert(self._active != .inactive, "call to SpriteBatch.draw without calling begin")
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self.drawQuad(texture, .positions(position, transform, source.size), .texcoords(texture.size, source))
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}
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public mutating func draw(_ texture: RendererTexture2D, source: Rect<Float>,
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position: SIMD2<Float>, transform: simd_float2x2, flip: Sprite.Flip = .none, color: Color<Float> = .white
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) {
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assert(self._active != .inactive, "call to SpriteBatch.draw without calling begin")
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self.drawQuad(texture,
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.positions(position, transform, source.size),
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.texcoords(texture.size, source, flip), color: color.linear)
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}
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public mutating func draw(_ texture: RendererTexture2D, vertices: [VertexType]) {
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@ -338,6 +370,14 @@ fileprivate extension SpriteBatch.Quad {
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v11: (transform * .init(w, h, 1)).xy)
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}
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static func positions(_ position: SIMD2<Float>, _ transform: simd_float2x2, _ size: Size<Float>) -> Self {
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.init(
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v00: position + .init( 0, 0) * transform,
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v01: position + .init(size.w, 0) * transform,
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v10: position + .init( 0, size.h) * transform,
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v11: position + .init(size.w, size.h) * transform)
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}
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static let texcoordsDefault = Self(
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v00: SIMD2<Float>(0, 1), v01: SIMD2<Float>(1, 1),
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v10: SIMD2<Float>(0, 0), v11: SIMD2<Float>(1, 0))
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@ -81,12 +81,16 @@ internal class SpriteTestGame: GameDelegate {
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// Sliding door test
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let doorAngle = max(sin(player.rotate * 2.6) - 0.75, 0) * .pi
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let doorScale = SIMD2<Float>(24, 12)
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let doorAffine = simd_float2x2(
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.init( cos(doorAngle) * doorScale.x, sin(doorAngle) * doorScale.y),
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.init(-sin(doorAngle) * doorScale.x, cos(doorAngle) * doorScale.y))
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let doorOrigin = SIMD2<Float>(repeating: 1)
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let doorPosition = SIMD2<Float>(704 + 24, 1152 + 12) - doorOrigin * doorAffine
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self.spriteBatch.draw(self.texture, source: Rect<Float>(
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origin: .init(4 + cos(player.rotate / 1.2) * 4, 0),
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size: .init(4 + cos(player.rotate / 1.3) * 4, 16)),
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position: .init(704 + 24, 1152 + 12), scale: .init(24, 12),
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angle: doorAngle, origin: SIMD2<Float>(repeating: 1),
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flip: .none, color: .red.mix(.white, 0.3))
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position: doorPosition, transform: doorAffine, color: .red.mix(.white, 0.3))
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// Draw mouse cursor
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var mpos = Mouse.position
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