use floats for instance colour memory

This commit is contained in:
2024-08-19 07:59:36 +10:00
parent f203bcc7c1
commit 8904db24a5
4 changed files with 7 additions and 3 deletions

View File

@ -380,7 +380,7 @@ public class Renderer {
.scale(instance.scale)
data[i] = VertexShaderInstance(
model: model, normalModel: model.inverse.transpose,
color: SIMD4(Color<UInt8>(instance.color)))
color: SIMD4(Color<Float>(instance.color)))
}
}
instanceBuffer.didModifyRange(0..<instancesBytes)